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2009-01-21(svn r15196) -Fix (r15195): != != == :(rubidium
2009-01-21(svn r15195) -Fix: don't crash when removing from something you're iterating ↵rubidium
over
2009-01-21(svn r15194) -Fix: Don't count dedicated server as a spectatorpeter1138
2009-01-21(svn r15193) -Feature: content server/bananas access via the consolerubidium
2009-01-21(svn r15192) -Cleanup: remove unused includerubidium
2009-01-21(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning)glx
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-21(svn r15189) -Cleanup: remove unused includessmatz
2009-01-21(svn r15188) -Feature: You can now change the number of AIs from the AI ↵Yexo
config window.
2009-01-21(svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on ↵Yexo
a tile at the north edge (bug found by SmatZ).
2009-01-21(svn r15186) -Fix: Select the currently selected AI instead of the second on ↵Yexo
in the list. -Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
2009-01-21(svn r15185) -Fix (r15175): It was impossible to select AIs that had a ↵Yexo
different instance name then their name.
2009-01-21(svn r15184) -Cleanup: remove extra spacesglx
2009-01-21(svn r15183) -Fix: stand-alone rail tiles with invalid owner were not ↵smatz
removed. Also, make the whole check a bit more intelligent.
2009-01-21(svn r15182) -Fix: After updating an AI select the latest version for the ↵Yexo
next game.
2009-01-20(svn r15181) -Fix (r15180): of course it is enough to update aircraft once...smatz
2009-01-20(svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after ↵smatz
updating airport_type of oil rigs
2009-01-20(svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings ↵smatz
(from very old savegames) failed
2009-01-20(svn r15178) -Change: rename 'update' to 'upgrade' as that's a bit more clearrubidium
2009-01-20(svn r15177) -Update: WebTranslator2 update to 2009-01-20 18:49:46translators
arabic_egypt - 21 fixed by khaloofah (21) catalan - 52 fixed by arnaullv (52) dutch - 21 fixed by Excel20 (21) french - 21 fixed by glx (21) italian - 1 fixed, 2 changed by lorenzodv (3) korean - 2 fixed, 12 changed by dlunch (14) malay - 91 fixed, 1 changed by kev (92) norwegian_nynorsk - 16 fixed by wollollo (16) romanian - 21 fixed, 18 changed by kkmic (39) russian - 123 fixed by Smoky555 (123) simplified_chinese - 9 fixed by ww9980 (9) slovak - 30 fixed by James (30) spanish - 31 fixed by Dominus (30), eusebio (1) traditional_chinese - 23 fixed by ww9980 (23) turkish - 9 fixed by Emin (9)
2009-01-20(svn r15176) -Fix [FS#2554]: querying the content server could free when ↵rubidium
resolving the hostname or connecting takes long/is timing out.
2009-01-20(svn r15175) -Feature: Add the option to select the AIs to start in a new ↵Yexo
game and configure them via the gui.
2009-01-20(svn r15174) -Codechange: split oldloader.cppsmatz
2009-01-20(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cppsmatz
2009-01-20(svn r15172) -Feature: Allow a grf to customize house name via callback ↵belugas
0x14D, during Tile Inquiry process
2009-01-20(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings ↵Yexo
to save for an AI.
2009-01-20(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bitsmatz
2009-01-20(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is ↵smatz
fixed again in r12948 in a cleaner way
2009-01-20(svn r15168) -Codechange: use only really basic map accessors in ↵smatz
oldloader.cpp, shuffle the code a bit
2009-01-20(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵Yexo
executing the first Ai tick causing random AI crashes.
2009-01-20(svn r15166) -Codechange: reduce number of includes in afterload.cppsmatz
2009-01-20(svn r15164) -Fix: don't list patches/settings with list_patches that are ↵rubidium
not valid anymore
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-20(svn r15162) -Fix: the join status window didn't get properly createdrubidium
2009-01-20(svn r15161) -Change: bump url to 96 bytesrubidium
2009-01-20(svn r15160) -Fix (r15157): port != IPglx
2009-01-20(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵rubidium
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
2009-01-20(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵rubidium
generalisation.
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-19(svn r15156) -Fix: add scrollwheel support to allegrorubidium
2009-01-19(svn r15155) -Codechange: remove unused return valuerubidium
2009-01-19(svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrixrubidium
2009-01-19(svn r15153) -Fix (r15126): the scrollbar's "count" wasn't always correctly setrubidium
2009-01-19(svn r15152) -Update: WebTranslator2 update to 2009-01-19 18:47:48translators
arabic_egypt - 30 fixed by khaloofah (30) czech - 1 fixed by Hadez (1) dutch - 22 fixed by Excel20 (4), habell (18) finnish - 1 fixed by UltimateSephiroth (1) french - 1 fixed by glx (1) hungarian - 1 fixed, 3 changed by alyr (2), oklmernok (2) korean - 2 fixed by darkttd (2) polish - 1 fixed by xaxa (1) romanian - 1 fixed, 1 changed by kkmic (2) simplified_chinese - 110 fixed by ww9980 (110) spanish - 21 fixed by eusebio (21) traditional_chinese - 8 fixed by ww9980 (8) turkish - 1 fixed by Emin (1)
2009-01-19(svn r15151) -Fix: tile 0 can now be highlighted as error tileYexo
2009-01-19(svn r15150) -Fix: Don't highlight tiles outside the visible map.Yexo
2009-01-19(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵peter1138
therefore it does not belong in _gui.
2009-01-19(svn r15148) -Cleanup: Remove the options "competitor start time" and ↵Yexo
"competitor intelligence" from the difficulty options because they already were unused.
2009-01-19(svn r15147) -Fix (r15146): compile before commitglx
2009-01-18(svn r15146) -Fix: show savegame name even when opening it failedsmatz