Age | Commit message (Collapse) | Author |
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functions
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'around' stations and use pathfinder penalties to determine to which 'part' to go. Note that the pathfinder penalties for drive through stops are currently only looking at the occupation of the first in a row, but this is to change later on.
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different cargos.
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to reduce the include 'pathfinder' dependencies
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pathfinder_type.h
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CalcClosestStationTile
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pathfinders
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music lists
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ship_cmd.cpp to the pathfinder code itself
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a separate directory
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start at 0
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and simplify some things for the future
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Hirundo and SmatZ.
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traditional_chinese - 1 changes by josesun
croatian - 114 changes by UnderwaterHesus
hungarian - 26 changes by IPG
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afrikaans - 35 changes by Maccie123
traditional_chinese - 1 changes by josesun
croatian - 221 changes by UnderwaterHesus
danish - 129 changes by embql
dutch - 7 changes by habell
finnish - 4 changes by Tve4
french - 1 changes by glx
german - 1 changes by planetmaker
hungarian - 1 changes by IPG
italian - 1 changes by lorenzodv
polish - 1 changes by silver_777
portuguese - 3 changes by JayCity
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
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once in face window.
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can do some work ahead.
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train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too. Based on work by frosch123.
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needed.
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finnish - 7 changes by jpx_
german - 2 changes by planetmaker
greek - 30 changes by
hungarian - 2 changes by alyr
indonesian - 4 changes by prof
portuguese - 5 changes by JayCity
russian - 19 changes by Lone_Wolf
spanish - 2 changes by Terkhen
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strings.
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function.
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toggling between ratings and acceptance view.
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