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2009-02-24(svn r15571) -Fix: incorrect use of memsetsmatz
2009-02-24(svn r15570) -Fix: Too long strings in the advanced settings window are now ↵yexo
truncated.
2009-02-24(svn r15569) -Codechange: replace MallocT + memset( 0 ) calls by CallocTsmatz
2009-02-24(svn r15568) -Cleanup: *allocT/AllocaM doesn't return NULL when allocating failssmatz
2009-02-24(svn r15567) -Fix [FS#2674]: When building signals by dragging from a ↵yexo
pre/entry/combo block signal, the signal you started at became a normal block signal.
2009-02-24(svn r15566) -Change: reintroduce space as valid method of selecting ↵rubidium
'content' as long as the filter box is not focused. Enter will also work when the filter box is focused.
2009-02-24(svn r15565) -Fix [FS#2675]: dependency information wasn't requested after ↵rubidium
the content state was reset causing the dependencies not always being selected (and thus downloaded) automatically.
2009-02-23(svn r15564) -Fix: Refresh all industry windows if the modify production ↵yexo
cheat is enabled/disabled.
2009-02-23(svn r15563) -Change [API CHANGE]: Remove AIIndustry::GetMaxIndustryID().yexo
2009-02-23(svn r15562) -Change: Use GetName() to determine the unique AI name instead ↵yexo
of GetInstanceName() to make branching of AIs easier.
2009-02-23(svn r15561) -Fix [FS#2646]: segfault when saving a preset with unknown NewGRFsrubidium
2009-02-23(svn r15560) -Fix: typos in Spanish town names (Erregerre)rubidium
2009-02-23(svn r15559) -Feature: Show required/already-delivered cargo needed for ↵frosch
town-growth in town-view-window. (and only if it is really needed)
2009-02-23(svn r15558) -Cleanup: Remove some unnecessary friend declarations.yexo
2009-02-23(svn r15557) -Fix: the font width cache was not updated when changing fonts ↵rubidium
causing the font spacing to be off when changing fonts in-game (auto font detection).
2009-02-23(svn r15556) -Change: don't temporary malloc+free when encoding sprites, ↵rubidium
just reuse the same piece of allocated memory for each encoding.
2009-02-23(svn r15555) -Codechange: remove the mallocs + frees for temporary data from ↵rubidium
loading sprites.
2009-02-23(svn r15554) -Fix: -v null crashing in 2051 due to trying to show the high ↵rubidium
score of the spectator.
2009-02-22(svn r15553) -Update: WebTranslator2 update to 2009-02-22 18:58:31translators
french - 2 changed by belugas (2) japanese - 67 fixed by ickoonite (67) polish - 3 fixed by xaxa (3) spanish - 38 changed by erregerre (38)
2009-02-22(svn r15552) -Fix (r15544): some compiler/OS combinations don't like closing ↵rubidium
the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open.
2009-02-22(svn r15551) -Fix [FS#2656]: [NoAI] crash when setting a depot order to the ↵rubidium
southern part of a ship depot
2009-02-21(svn r15550) -Fix [FS#2654]: bogus secondary error message when dynamiting ↵rubidium
industries/unmoveables; "X is in the way" isn't helpful at all in that case.
2009-02-21(svn r15549) -Update: WebTranslator2 update to 2009-02-21 18:48:25translators
brazilian_portuguese - 5 changed by tucalipe (5) german - 7 changed by planetmaker (7) indonesian - 4 changed by fanioz (4) korean - 2 changed by darkttd (2) norwegian_nynorsk - 1 fixed, 7 changed by Thor (8) polish - 15 fixed by xaxa (11), coolik (4) romanian - 2 changed by kkmic (2) simplified_chinese - 3 fixed by ww9980 (3) spanish - 2 changed by eusebio (2)
2009-02-21(svn r15548) -Fix: incorrect error message when removing non-existing ↵rubidium
diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail).
2009-02-21(svn r15547) -Codechange: Eliminate all == and != comparisons between ↵frosch
v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs.
2009-02-21(svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated ↵rubidium
servers/spectators.
2009-02-21(svn r15545) -Fix [FS#2653]: if a buoy was placed directly in front of a ↵rubidium
dock, that dock was seen as a buoy and thus skipped once within 3 tiles.
2009-02-21(svn r15544) -Fix [FS#2650]: extracting downloaded content didn't work for ↵rubidium
Windows if one uses a non-ASCII.
2009-02-21(svn r15543) -Change: allow the default debug level of 6 for a dedicated ↵rubidium
server to be overriden by -d (if used after -D).
2009-02-21(svn r15542) -Feature(ette): Support vehicle vars 0x47 and 0xF2 in purchase ↵frosch
list.
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-02-21(svn r15540) -Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be ↵frosch
skipped by 'continue'.
2009-02-21(svn r15539) -Fix: If an aircraft cannot carry any available cargo, it ↵frosch
should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do.
2009-02-21(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵yexo
changing the amount of towns/industries from the newgame gui.
2009-02-21(svn r15537) -Fix (r5215): don't allow special sprite characters (e.g. the ↵rubidium
ship sprite) as characters in input like filenames or text that is sent over the network.
2009-02-21(svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵glx
calls typechecking as stated in squirrel docs
2009-02-20(svn r15534) -Codechange: Rename some variables.frosch
2009-02-20(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a ↵rubidium
non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20(svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵yexo
caught it or not.
2009-02-20(svn r15530) -Fix (r15519): The AIWaypoint classes were not exported to ↵yexo
squirrel.
2009-02-20(svn r15529) -Fix [FS#2644]: the local command queue didn't get properly ↵rubidium
cleaned when leaving a game meaning you could end up executing commands of the previous network game.
2009-02-20(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).yexo
2009-02-19(svn r15527) -Fix (r15526): A ')' too much.yexo
2009-02-19(svn r15526) -Add [NoAI]: Support for conditional orders.yexo
2009-02-19(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a ↵yexo
mp server.
2009-02-19(svn r15524) -Add [NoAI]: AIEngine::GetPower, AIEngine::GetWeight and ↵yexo
AIEngine::GetMaxTractiveEffort.
2009-02-19(svn r15523) -Update: WebTranslator2 update to 2009-02-19 16:58:17translators
afrikaans - 3 fixed, 8 changed by Ludslad (11) estonian - 14 fixed by t2t2 (14) latvian - 1 changed by v3rb0 (1) luxembourgish - 336 fixed by Gubius (336)
2009-02-19(svn r15521) -Codechange: add helper function to get the display tractive ↵rubidium
effort of a vehicle.
2009-02-19(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵yexo
update some documentation since a few enums have been renamed.
2009-02-19(svn r15519) -Add [NoAI]: support for waypoints by adding ↵yexo
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.