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2008-04-05(svn r12581) -Fix (r12580): trains would not stop correctly on intermediate ↵rubidium
stations when non-stop was not enabled.
2008-04-05(svn r12580) -Codechange: merge some logical related to non-stop orders.rubidium
2008-04-05(svn r12579) -Change: reset cursor when the Plant trees GUI is openedsmatz
2008-04-05(svn r12578) -Codechange: merge the aircrafts ProcessOrder too into the ↵rubidium
'unified' ProcessOrder.
2008-04-05(svn r12577) -Fix (r11547): the convert signal button disallowed signal ↵smatz
dragging when the signal GUI was closed
2008-04-05(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵smatz
in the group and depot GUI if appropriate
2008-04-05(svn r12575) -Codechange: unduplicate Process*Orders for trains, ships and ↵rubidium
road vehicles.
2008-04-04(svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not ↵rubidium
register properly with the masterserver if one has multiple external interfaces.
2008-04-04(svn r12573) -Codechange: use defined constants instead of numbers in ↵smatz
math_func.hpp
2008-04-04(svn r12572) -Fix (r12192): min() has 32bit arguments, clamping of 64bit ↵smatz
values didn't work
2008-04-04(svn r12571) -Fix: MorphOS misses INT16_MAX/INT16_MIN.rubidium
2008-04-04(svn r12570) -Cleanup: further variable scope in road_gui.cppsmatz
2008-04-04(svn r12569) -Cleanup: variable scope and coding style in road*.cppsmatz
2008-04-04(svn r12565) -Cleanup: variable scope in misc\*.cppsmatz
2008-04-04(svn r12564) -Fix: towns couldn't terraform when inflation rised terraform ↵smatz
prices enough
2008-04-04(svn r12563) -Cleanup: variable scope and a bit of coding style in landscape.cppsmatz
2008-04-04(svn r12562) -Cleanup: variable scope in terraform_cmd.cppsmatz
2008-04-04(svn r12561) -Fix: do not affect town rating change by the order in which we ↵smatz
examine stations
2008-04-04(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a ↵smatz
bit of coding style
2008-04-04(svn r12558) -Feature: subsidy window can now be resized.belugas
2008-04-04(svn r12557) -Cleanup: use MAX_PATH at two more placessmatz
2008-04-03(svn r12556) -Fix (r6001): remove fences with fields when loading old ↵smatz
savegames, looks better
2008-04-03(svn r12553) -Fix (r11547): redraw the signal GUI when the signal drag ↵smatz
density changes in the patch settings and vice versa
2008-04-03(svn r12550) -Change: the signal GUI is now persistent - has the same data ↵smatz
when it is reopened
2008-04-03(svn r12549) -Fix [FS#1900](r11547): respect type of selected signal when ↵smatz
building more signals using the GUI -Fix: do not check patch settings but check if the Signal GUI window is open instead
2008-04-03(svn r12548) -Cleanup: remove strings removed in r12547 from all language filessmatz
2008-04-03(svn r12547) -Feature: invisibility options to make objects invisible ↵smatz
instead of transparent
2008-04-03(svn r12546) -Fix: completely remove cases from Brazilian Portuguese translationglx
2008-04-03(svn r12545) -Cleanup: Replace some tables of magic values with already ↵frosch
existing functions.
2008-04-03(svn r12543) -Update: WebTranslator2 update to 2008-04-03 08:42:55miham
brazilian_portuguese - 18 fixed by fukumori (18) bulgarian - 17 fixed by thetitan (17) catalan - 11 fixed by arnaullv (11) dutch - 19 fixed by habell (19) french - 11 fixed by glx (11) hungarian - 5 fixed by miham (5) icelandic - 24 fixed, 2 changed by scrooge (26) italian - 11 fixed, 1 changed by lorenzodv (12) korean - 17 fixed, 3 changed by leejaeuk5 (20) slovak - 18 fixed by lengyel (18) slovenian - 19 fixed by Necrolyte (19) swedish - 33 fixed by daishan (33) turkish - 18 fixed by jnmbk (18) ukrainian - 17 fixed by mad (17)
2008-04-02(svn r12541) -Codechange: Declare Slope enum as bit set, and remove some ↵frosch
(then) unneeded casts.
2008-04-02(svn r12540) -Codechange: Enumify some values in original pathfinder and ↵frosch
remove an unused variable.
2008-04-02(svn r12537) -Cleanup: comment newgrf_config.h a bitsmatz
2008-04-01(svn r12536) -Codechange: some stack allocations were too large for NDS, so ↵rubidium
use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
2008-04-01(svn r12535) -Fix: A little typo and 4 omissions on bridge sprites.belugas
2008-04-01(svn r12534) -Feature: Add a new type of town road layouts - random for each ↵skidd13
town
2008-04-01(svn r12533) -Cleanup: Remove some wizardry from default ai by using ↵frosch
existings enums and helper functions.
2008-04-01(svn r12532) -Cleanup: Replace two tables of magic values with already ↵frosch
existing functions.
2008-04-01(svn r12531) -Codechange: Rename some variables for consistency.frosch
2008-03-31(svn r12516) -Revert r2583: Removed mersenne PRNG cause it is not used and ↵skidd13
won't be used in the future
2008-03-31(svn r12513) -Codechange: rename OriginalTileRandomiser something more ↵skidd13
descriptive
2008-03-31(svn r12501) -Codechange: split signs.h.rubidium
2008-03-31(svn r12499) -Codechange: some coding style tweaks for network_internal.h.rubidium
2008-03-31(svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes ↵rubidium
and do not 'define' VARDEF for files that do not have them anymore.
2008-03-31(svn r12495) -Codechange: reduce the dependency on newgrf_station.h ↵rubidium
(especially because newgrf_station.h includes a lot of stuff).
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-30(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.rubidium
2008-03-30(svn r12486) -Fix: the copyright date wasn't set correctly in ottdres.rc.rubidium
2008-03-28(svn r12482) -Fix: [build train] we don't need to have a depot in order to ↵bjarni
just check the price of a rail vehicle so don't check for compatible rails on the tile either also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot