Age | Commit message (Collapse) | Author |
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query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
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there
-Codechange: convert smallvector from struct to class
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order on LE and BE machines
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are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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destination directly instead. Makes palette animation ~40% faster.
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explanation/documentation of a trickery some would call a hack
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lowered. So small revert
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TTD_[BIG/LITTLE]_ENDIAN is defined
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distinguished struct instead in the data stream for 8bpp-optimized
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as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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leftovers of scenario editor one.
Still more go do
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more adaptable, still
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necessarily consecutive.
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Dimension instead of uint16[2] for resolutions
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exactly the value to use.
Even more when it's a parameter.
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-Fix: VL_FIST_SORT should be set after list rebuild too
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with GUIList function calls
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the appropriate function calls
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-Prepare: vehicles sorting for convsersion to GUIList
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resolution sorting
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internal sorters
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CompanyLeagueWindow
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to (SLE_STR)
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variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
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from <string.h>
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-Codechange: Split the sorting code from the sortlist to an appropriate header
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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work is required.
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were assigned to the zoom in and out buttons in the scenario editor
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cause deadlocks or crashes
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planetmaker)
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slopes, just in case someone needs them for fallback.
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by movement of the mouse.
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