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2009-01-20(svn r15175) -Feature: Add the option to select the AIs to start in a new ↵Yexo
game and configure them via the gui.
2009-01-20(svn r15174) -Codechange: split oldloader.cppsmatz
2009-01-20(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cppsmatz
2009-01-20(svn r15172) -Feature: Allow a grf to customize house name via callback ↵belugas
0x14D, during Tile Inquiry process
2009-01-20(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings ↵Yexo
to save for an AI.
2009-01-20(svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bitsmatz
2009-01-20(svn r15169) -Revert (r11271): it was broken by r12924, and the issue is ↵smatz
fixed again in r12948 in a cleaner way
2009-01-20(svn r15168) -Codechange: use only really basic map accessors in ↵smatz
oldloader.cpp, shuffle the code a bit
2009-01-20(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵Yexo
executing the first Ai tick causing random AI crashes.
2009-01-20(svn r15166) -Codechange: reduce number of includes in afterload.cppsmatz
2009-01-20(svn r15164) -Fix: don't list patches/settings with list_patches that are ↵rubidium
not valid anymore
2009-01-20(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname ↵rubidium
and connect to game servers.
2009-01-20(svn r15162) -Fix: the join status window didn't get properly createdrubidium
2009-01-20(svn r15161) -Change: bump url to 96 bytesrubidium
2009-01-20(svn r15160) -Fix (r15157): port != IPglx
2009-01-20(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads ↵rubidium
so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
2009-01-20(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵rubidium
generalisation.
2009-01-20(svn r15157) -Codechange: wrap the hostname/ip and port into a single ↵rubidium
structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-19(svn r15156) -Fix: add scrollwheel support to allegrorubidium
2009-01-19(svn r15155) -Codechange: remove unused return valuerubidium
2009-01-19(svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrixrubidium
2009-01-19(svn r15153) -Fix (r15126): the scrollbar's "count" wasn't always correctly setrubidium
2009-01-19(svn r15152) -Update: WebTranslator2 update to 2009-01-19 18:47:48translators
arabic_egypt - 30 fixed by khaloofah (30) czech - 1 fixed by Hadez (1) dutch - 22 fixed by Excel20 (4), habell (18) finnish - 1 fixed by UltimateSephiroth (1) french - 1 fixed by glx (1) hungarian - 1 fixed, 3 changed by alyr (2), oklmernok (2) korean - 2 fixed by darkttd (2) polish - 1 fixed by xaxa (1) romanian - 1 fixed, 1 changed by kkmic (2) simplified_chinese - 110 fixed by ww9980 (110) spanish - 21 fixed by eusebio (21) traditional_chinese - 8 fixed by ww9980 (8) turkish - 1 fixed by Emin (1)
2009-01-19(svn r15151) -Fix: tile 0 can now be highlighted as error tileYexo
2009-01-19(svn r15150) -Fix: Don't highlight tiles outside the visible map.Yexo
2009-01-19(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵peter1138
therefore it does not belong in _gui.
2009-01-19(svn r15148) -Cleanup: Remove the options "competitor start time" and ↵Yexo
"competitor intelligence" from the difficulty options because they already were unused.
2009-01-19(svn r15147) -Fix (r15146): compile before commitglx
2009-01-18(svn r15146) -Fix: show savegame name even when opening it failedsmatz
2009-01-18(svn r15145) -Fix: crash when one tried to load a TTO savegamesmatz
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-18(svn r15144) -Codechange: make sure we don't run out of bounds while ↵smatz
determining old savegame name Note this can't happen in current code
2009-01-18(svn r15142) -Fix (r15126): missing NewGRFs cause a crash when getting the ↵rubidium
content list.
2009-01-18(svn r15141) -Update: WebTranslator2 update to 2009-01-18 18:46:25translators
czech - 51 fixed by Hadez (51) dutch - 30 fixed by Excel20 (30) finnish - 51 fixed by jpx_ (51) french - 51 fixed by glx (51) hebrew - 50 fixed by tarkil (50) hungarian - 51 fixed by alyr (51) indonesian - 51 fixed by adjayanto (45), fanioz (6) italian - 51 fixed by lorenzodv (51) korean - 54 fixed, 3 changed by darkttd (57) polish - 15 fixed by xaxa (15) romanian - 51 fixed by kkmic (51) turkish - 51 fixed by Emin (51)
2009-01-18(svn r15139) -Fix [NoAI]: a wrong tile got returned for hangar tiles when ↵rubidium
the station sign isn't over st->airport_tile.
2009-01-18(svn r15138) -Fix [FS#2542]: tile error location not reset when leveling ↵rubidium
land causing a tile to be highlighted when there was nothing to flatten.
2009-01-18(svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵smatz
converting from TTD savegames
2009-01-18(svn r15136) -Fix (r15126): (file) name could occasionally be wider than the ↵rubidium
download window causing glitches.
2009-01-18(svn r15135) -Fix/Change: allow str_validate (part of receiving strings from ↵rubidium
the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
2009-01-18(svn r15134) -Fix (r15126): not selecting dependencies when pressing "select ↵rubidium
update"
2009-01-17(svn r15133) -Fix: Crash if no NoAIs are present.peter1138
2009-01-17(svn r15131) -Fix: Indentifluxation combobulatedpeter1138
2009-01-17(svn r15130) -Update: WebTranslator2 update to 2009-01-17 18:48:58translators
dutch - 3 changed by Excel20 (3) hebrew - 62 fixed, 103 changed by tarkil (165) indonesian - 15 changed by fanioz (15) korean - 21 fixed, 23 changed by darkttd (44) norwegian_bokmal - 16 fixed, 9 changed by khh (25) slovenian - 8 fixed by Necrolyte (8) spanish - 2 changed by Dominus (2) thai - 19 fixed by vetbook (19) ukrainian - 36 fixed by mad (36)
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-17(svn r15125) -Fix [FS#2544]: Do not try to determine the next order ↵frosch
destination, if there are no orders.
2009-01-17(svn r15124) -Fix: last memory leak related to NoAItruebrain
2009-01-17(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵truebrain
should not be free'd, which is should .. so make them 'char *'
2009-01-17(svn r15122) -Codechange: add a security assert, to make sure something ↵truebrain
never happens
2009-01-17(svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p)truebrain
2009-01-17(svn r15120) -Fix: more mem-leak fixestruebrain
2009-01-17(svn r15119) -Fix: several issues with result 0x4 (standard production ↵frosch
change of primary industries) of callbacks 0x29 and 0x35.