Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-13 | (svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵ | belugas | |
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented) | |||
2007-06-13 | (svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when ↵ | glx | |
the position hash were | |||
2007-06-12 | (svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train ↵ | rubidium | |
didn't get loaded properly. | |||
2007-06-12 | (svn r10124) -Fix r10123: fix the OSX video driver properly | truelight | |
2007-06-12 | (svn r10123) -Fix r10121: the 8 bpp cocoa video driver works again | bjarni | |
2007-06-12 | (svn r10122) -Codechange: Add a CountBitsSet function and use it to replace ↵ | maedhros | |
some less efficient loops. | |||
2007-06-12 | (svn r10121) -Codechange: split renderer from rest of code; no longer any ↵ | truelight | |
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters | |||
2007-06-12 | (svn r10119) -Update: WebTranslator2 update to 2007-06-12 20:09:56 | miham | |
bulgarian - 1 fixed by thetitan (1) estonian - 23 changed by kristjans (23) italian - 2 fixed by lorenzodv (2) korean - 2 fixed by darkttd (2) romanian - 28 fixed, 59 changed by CrystyB (87) swedish - 31 fixed by giddorah (31) ukrainian - 3 fixed by mad (3) | |||
2007-06-12 | (svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, ↵ | maedhros | |
delete trains as a whole rather than each part individually, as that leads to invalid tests on parts that have already been deleted. | |||
2007-06-12 | (svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) ↵ | rubidium | |
from savegame names. Based on a patch by TheJosh. | |||
2007-06-12 | (svn r10115) -Codechange: Create accessors to triggers and random bits for ↵ | belugas | |
industries. Implementation will follow soon. | |||
2007-06-12 | (svn r10114) -Fix: Only load newgrf error messages if the language matches ↵ | maedhros | |
the current language. Since only one error can be loaded anyway, if the language didn't match you'd get "Undefined string". Also since we're only loading one language there's no need to use AddGRFString any more. | |||
2007-06-12 | (svn r10113) -Fix (r10092): Missing svn properties and some Id/@file comments | peter1138 | |
2007-06-12 | (svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵ | peter1138 | |
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') | |||
2007-06-12 | (svn r10110) -Fix: Reset NewGRF errors along with all the other NewGRF data ↵ | maedhros | |
so that errors get loaded again when pressing "Apply". | |||
2007-06-12 | (svn r10109) -Fix [FS#838]: some NewGRFs use the same (unused in the ↵ | rubidium | |
"current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD). | |||
2007-06-12 | (svn r10108) -Codechange: implement variable 0x60 (Get industry tile ID at ↵ | belugas | |
offset) for industries. It is exposed for for industry tiles who will reuse it too, for variable 0x62. | |||
2007-06-11 | (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' | peter1138 | |
2007-06-11 | (svn r10106) -Fix (r10098): there's always a compiler complaining about ↵ | rubidium | |
something... | |||
2007-06-11 | (svn r10105) -Fix r10092: fix sprite 4845 till 4881 (inclusive), so they ↵ | truelight | |
store the data as on the disk in the memory, as the old landscape generate assumes this. Talking about ugly hacks... | |||
2007-06-11 | (svn r10104) -Update: WebTranslator2 update to 2007-06-11 19:45:13 | miham | |
catalan - 4 changed by arnaullv (4) czech - 3 fixed, 1 changed by Hadez (4) danish - 2 fixed by MiR (2) dutch - 1 fixed by habell (1) estonian - 2 fixed, 15 changed by kristjans (17) french - 3 fixed by glx (3) hungarian - 2 fixed by miham (2) | |||
2007-06-11 | (svn r10103) -Fix (r10086): TrackBitsToTrack doesn't cope well with ↵ | maedhros | |
TRACK_BIT_NONE (e.g. non-rail tiles), so use FindFirstTrack instead. | |||
2007-06-11 | (svn r10102) -Documentation: @file header was wrong | truelight | |
2007-06-11 | (svn r10101) -Codechange: the class is named 8bppSimple, so name the files ↵ | truelight | |
like that too | |||
2007-06-11 | (svn r10100) -Fix r10093: some code now became obsolete as it never did ↵ | truelight | |
something | |||
2007-06-11 | (svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry ↵ | belugas | |
instead of the scanned industry Spotted by Oxygene | |||
2007-06-11 | (svn r10098) -Codechange: bilbo cared about the performance of the AI with ↵ | rubidium | |
respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :) | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-11 | (svn r10096) -Fix r10092: freetype bypassed the Blitter::Encode, making ↵ | truelight | |
fonts look weird | |||
2007-06-11 | (svn r10095) -Fix: avoid reading outside the buffer because of scaling problems | truelight | |
2007-06-11 | (svn r10094) -Fix: some really broken strings got in. | rubidium | |
2007-06-11 | (svn r10093) -Revert: removed 16x zoom-out as it is broken beyond repair | truelight | |
2007-06-11 | (svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵ | truelight | |
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter | |||
2007-06-11 | (svn r10089) -Fix (r10040): Use GetTileZ instead of GetClearGround in ↵ | maedhros | |
GetTerrainType as GetTileZ is valid for any tile type. Also use GetTerrainType for stations. | |||
2007-06-10 | (svn r10088) -Codechange: A typo and a code-style | belugas | |
2007-06-10 | (svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could ↵ | rubidium | |
result in duplicate messages that money has been transfered when it only happened once. | |||
2007-06-10 | (svn r10086) -Codechange: Use more sensible types and functions in ↵ | maedhros | |
GenericPlaceSignals. | |||
2007-06-10 | (svn r10085) -Fix [FS#839]: message that you had given money appeared even ↵ | rubidium | |
when an error occured. | |||
2007-06-10 | (svn r10084) -Fix [FS#855]: reversing a train when loading at a station crashed. | rubidium | |
2007-06-10 | (svn r10082) -Fix [FS#846]: another memory leak in the networking code (benc). | rubidium | |
2007-06-10 | (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). | rubidium | |
2007-06-10 | (svn r10080) -Cleanup: replaced magic numbers in ↵ | bjarni | |
SubtractMoneyFromAnyPlayer() with enum values | |||
2007-06-10 | (svn r10079) -Update: WebTranslator2 update to 2007-06-10 08:31:40 | miham | |
bulgarian - 29 fixed by thetitan (29) catalan - 1 fixed by arnaullv (1) estonian - 159 changed by kristjans (159) | |||
2007-06-10 | (svn r10078) -Codechange: Centralize all industry counts data and access | belugas | |
2007-06-09 | (svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash | bjarni | |
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed. | |||
2007-06-09 | (svn r10076) -Update: WebTranslator2 update to 2007-06-09 10:29:27 | miham | |
danish - 1 fixed by ThomasA (1) estonian - 1 fixed, 96 changed by kristjans (97) german - 29 fixed by Neonox (29) hungarian - 1 fixed by miham (1) italian - 1 fixed by lorenzodv (1) japanese - 1 fixed by ickoonite (1) korean - 1 fixed by darkttd (1) | |||
2007-06-09 | (svn r10075) -Fix [FS#844]: small memory leak on some early returns. | rubidium | |
2007-06-09 | (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵ | belugas | |
(and unfinished) support for callbacks for industries | |||
2007-06-08 | (svn r10073) -Codechange: make the NewGRF paths in the config file without ↵ | rubidium | |
any full paths (again). | |||
2007-06-08 | (svn r10072) -Fix r10070: typo in zoom.hpp | truelight | |