Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-17 | (svn r11912) -Codechange: use dropdown widget for autoreplace, station ↵ | peter1138 | |
builder and (second?) vehicle list windows | |||
2008-01-17 | (svn r11911) -Codechange: use enum for autoreplace window widgets | peter1138 | |
2008-01-17 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵ | smatz | |
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | |||
2008-01-17 | (svn r11909) -Codechange: use dropdown widget for player livery, network ↵ | peter1138 | |
lobby/setup and news settings windows | |||
2008-01-17 | (svn r11908) -Fix: update crossing when merging a company, when building a ↵ | smatz | |
crossing and after loading older savegame | |||
2008-01-17 | (svn r11907) -Codechange: clean up of worldgen/heightmap ui: replace many ↵ | peter1138 | |
separate DrawString() calls with widgets, use dropdown widgets, and use consistent positioning/sizing. | |||
2008-01-17 | (svn r11906) -Fix: fixed a typo in german language (reported by Botcher0) | miham | |
2008-01-17 | (svn r11905) -Codechange: add widget enums for player finances and player ↵ | peter1138 | |
livery windows | |||
2008-01-17 | (svn r11904) -Codechange: use dropdown widget in 3 more windows, build ↵ | peter1138 | |
vehicle, group vehicle list and station list. | |||
2008-01-17 | (svn r11903) -Fix: try to fix MorphOS compilation | smatz | |
2008-01-17 | (svn r11902) -Codechange: use new dropdown widget for game options window | peter1138 | |
2008-01-17 | (svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, ↵ | peter1138 | |
to eventually replace use of two widgets for each dropdown control. | |||
2008-01-17 | (svn r11900) -Fix: set correctly crossing state after train reversal, train ↵ | smatz | |
leaving crossing, train crash Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing | |||
2008-01-17 | (svn r11899) -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically ↵ | frosch | |
a duplicate of ShowReplaceGroupVehicleWindow(). | |||
2008-01-17 | (svn r11898) -Fix: Update neighboured canals + signals when flooding ↵ | frosch | |
non-flat tiles, too. | |||
2008-01-17 | (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. | frosch | |
2008-01-17 | (svn r11896) -Fix (r11886): a missing const broke compilation with MSVC | glx | |
2008-01-17 | (svn r11895) -Fix (r11875): for once MSVC warns for a good reason | glx | |
2008-01-17 | (svn r11894) -Cleanup: Remove strings removed from english.txt in r11893 | peter1138 | |
2008-01-17 | (svn r11893) -Codechange: build map size drop downs dynamically and remove ↵ | peter1138 | |
unneeded strings | |||
2008-01-17 | (svn r11892) -Fix (r11879): View switched from ungrouped to all vehicles as ↵ | peter1138 | |
ungrouped is not technically a valid group, and ensure dropdown is removed on any click in the window. | |||
2008-01-17 | (svn r11889) -Change: small inconsistency between documentation and code. ↵ | rubidium | |
Patch by Yexo. | |||
2008-01-17 | (svn r11888) -Codechange: simplify sorting of the strings in town names dropdown | glx | |
2008-01-17 | (svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due ↵ | rubidium | |
uninitialized memory in the AI. | |||
2008-01-17 | (svn r11886) -Add: sort the strings in languages dropdown | glx | |
2008-01-17 | (svn r11885) -Cleanup: Remove gotos from widget drawing code. A side affect ↵ | peter1138 | |
is that it is now possible for any widget type to be shown disabled. | |||
2008-01-16 | (svn r11884) -Cleanup: leftover use of widget numbers instead of enum | peter1138 | |
2008-01-16 | (svn r11883) -Fix (r11864): assert when trying to remove rail from a house ↵ | smatz | |
or industry tile | |||
2008-01-16 | (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵ | smatz | |
the code at some places | |||
2008-01-16 | (svn r11881) -Cleanup: Code style for global variables. | peter1138 | |
2008-01-16 | (svn r11880) -Codechange: Generate vehicle group action dropdown ↵ | peter1138 | |
dynamically, and assign an enum for the function return codes. | |||
2008-01-16 | (svn r11879) -Fix: Only update group action drop down list when clicking on ↵ | peter1138 | |
the dropdown text/button. Other times is not needed and caused a double free. | |||
2008-01-16 | (svn r11878) -Fix: Crash in MP in vehicle group window if the currently ↵ | peter1138 | |
selected group is deleted by another player. | |||
2008-01-16 | (svn r11877) -Fix: another way to crash competitors' train in a station | smatz | |
-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit | |||
2008-01-16 | (svn r11876) -Fix: Start industry tile animation also for overridden ↵ | frosch | |
industry tiles. (Will only apply to new games or newly build industries.) | |||
2008-01-16 | (svn r11875) -Fix: automatically sending aircraft to depot for ↵ | bjarni | |
autoreplace/renew is now triggered by the correct conditions Now it triggers by the following conditions: - aircraft is old enough for renew or needs to be autoreplaced - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) - aircraft has no hangars in it's order list - new aircraft is buildable (imagine autorenewing a retired design) This triggers right after a helicopter takes off or when a plane touches the ground while landing Another effect of this change is that this functionality no longer generates network traffic | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-16 | (svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵ | belugas | |
comments on town zones | |||
2008-01-16 | (svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ↵ | bjarni | |
ALL_GROUP | |||
2008-01-16 | (svn r11871) -Fix [FS#1074]: do not update signals after each tile when ↵ | smatz | |
building/removing a large block of track/signals/station | |||
2008-01-16 | (svn r11870) -Fix: slow down train when approaching tile we can't enter in ↵ | smatz | |
more cases (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) -Fix: do not make crossing red when we can't enter it in any case | |||
2008-01-15 | (svn r11867) -Fix: do not reset changes to persistent storages during world ↵ | rubidium | |
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them. | |||
2008-01-15 | (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵ | rubidium | |
with other cases of *B_* vs *_* like VETSB_* and VETS_*. | |||
2008-01-15 | (svn r11865) -Feature(tte): Support scrolling of drop down lists when in ↵ | peter1138 | |
drag mode by moving the pointer above or below the list. | |||
2008-01-15 | (svn r11864) -Codechange: pass owner whose signals we will update instead of ↵ | smatz | |
complex detection later | |||
2008-01-15 | (svn r11863) -Fix (r11848): One day I'll learn C++... Delete all items in a ↵ | peter1138 | |
drop down list before deleting the list. | |||
2008-01-15 | (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵ | rubidium | |
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too. | |||
2008-01-15 | (svn r11861) -Fix: do not call rail specific functions when removing road ↵ | smatz | |
tunnel/bridge | |||
2008-01-15 | (svn r11860) -Fix: Test station class validity against number of classes, ↵ | peter1138 | |
not abosolute limit. | |||
2008-01-15 | (svn r11859) -Codechange: Update newgrf station class dropdown to use new ↵ | peter1138 | |
method of generating list. |