Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-06 | (svn r15369) -Codechange: generalise the GUIList a bit so peter can write ↵ | rubidium | |
filters for cargo type, speed and mass ;) | |||
2009-02-06 | (svn r15368) -Fix: some typos in comments | rubidium | |
2009-02-06 | (svn r15367) -Add: framework for filtering GUILists (Roujin) | rubidium | |
2009-02-06 | (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for ↵ | Yexo | |
the values of the settings in info.nut | |||
2009-02-05 | (svn r15363) -Fix [FS#2600]: inconsistency w.r.t. On/Off text for settings. | rubidium | |
2009-02-05 | (svn r15362) -Change: make a string name more consistent. | rubidium | |
2009-02-05 | (svn r15361) -Cleanup: minor comment style fixes (planetmaker) | smatz | |
2009-02-05 | (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. | frosch | |
2009-02-05 | (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵ | frosch | |
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. | |||
2009-02-05 | (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() | frosch | |
2009-02-05 | (svn r15357) -Codechange: unify the way buttons are updated in the 'found ↵ | smatz | |
town' window | |||
2009-02-05 | (svn r15356) -Codechange: make PlaceProc_Town and some global variables a ↵ | smatz | |
static function/variables of the scenedit window | |||
2009-02-05 | (svn r15355) -Codechange: simplify some stuff now ->FirstShared returns ↵ | rubidium | |
non-NULL again. | |||
2009-02-05 | (svn r15354) -Fix (r14803): first shared of a vehicle could be NULL making ↵ | rubidium | |
it impossible to (share-)clone the vehicle. | |||
2009-02-05 | (svn r15353) -Feature(tte): make it possible to have cities of various sizes | smatz | |
2009-02-05 | (svn r15352) -Codechange: make the arguments passed around while founding a ↵ | smatz | |
town a bit more readable | |||
2009-02-05 | (svn r15351) -Fix (r15350): gcc compile failure | rubidium | |
2009-02-05 | (svn r15350) -Codechange: Create a spec array to hold the data definitions ↵ | belugas | |
of unmovables objects. Note that this is the very basic spec, it will be populated a bit more, later. | |||
2009-02-05 | (svn r15349) -Codechange: no need to call a function when we know there is ↵ | belugas | |
not going to be any change to the returned result | |||
2009-02-05 | (svn r15348) -Fix (r15347): Preferred pylon position is dependant on the ↵ | michi_cc | |
masked wires as well. | |||
2009-02-05 | (svn r15347) -Feature [FS#1761]: Don't draw superfluous catenary wires ↵ | michi_cc | |
(based on a patch by Eddi). | |||
2009-02-05 | (svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known ↵ | Yexo | |
in which town the noise level will increase. | |||
2009-02-05 | (svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and ↵ | Yexo | |
AIVehicleList_SharedOrders. | |||
2009-02-04 | (svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road ↵ | Yexo | |
layout per town. | |||
2009-02-04 | (svn r15342) -Feature: allow changing town layout in the 'Found new town' window | smatz | |
2009-02-04 | (svn r15341) -Update (r15340): remove deleted and modified strings from ↵ | smatz | |
other language files | |||
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-02-04 | (svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16 | translators | |
arabic_egypt - 1 fixed by khaloofah (1) german - 1 changed by planetmaker (1) hebrew - 668 fixed, 19 changed by 19izhar73 (687) korean - 10 changed by leejaeuk5 (10) serbian - 6 fixed, 4 changed by salejemaster (10) | |||
2009-02-04 | (svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵ | rubidium | |
changing company. | |||
2009-02-04 | (svn r15337) -Fix: don't allow a spectating server to build stuff. | rubidium | |
2009-02-04 | (svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵ | rubidium | |
guarantees that _current_company is the same as _local_company. | |||
2009-02-04 | (svn r15335) -Change: use the patch change mechanism to change the road side ↵ | rubidium | |
too instead of a separate command. | |||
2009-02-04 | (svn r15334) -Codechange: reset setting to old value when the callback ↵ | smatz | |
procedure returns false | |||
2009-02-04 | (svn r15333) -Fix: AIs weren't restricted to a maximum length for ship orders. | Yexo | |
2009-02-04 | (svn r15332) -Fix (r15190): terrain generated from heightmaps always was at ↵ | smatz | |
sea level at both southern borders | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-02-03 | (svn r15328) -Fix (r15327): Load(data, version) was called instead of ↵ | Yexo | |
Load(version, data). | |||
2009-02-03 | (svn r15327) -Fix (r15027): AIs could access the map and other data in their ↵ | Yexo | |
constructor and Load() function while the savegame was not completely loaded. | |||
2009-02-03 | (svn r15326) -Fix: Old-ai-ishm when refitting vehicles. | frosch | |
2009-02-03 | (svn r15325) -Update: WebTranslator2 update to 2009-02-03 18:29:45 | translators | |
brazilian_portuguese - 1 fixed by tucalipe (1) german - 4 changed by planetmaker (3), hellow (1) hebrew - 615 fixed, 54 changed by 19izhar73 (669) korean - 6 changed by darkttd (6) | |||
2009-02-03 | (svn r15324) -Codechange: unify the class used for comparing of strings for ↵ | smatz | |
std::map | |||
2009-02-02 | (svn r15322) -Fix (r15175): The AI list window didn't display information ↵ | Yexo | |
about the selected AI if it wasn't visible. | |||
2009-02-02 | (svn r15321) -Codechange: Load road vehicle 'realistic' acceleration ↵ | peter1138 | |
properties from NewGRF, and supply defaults as used by TTDPatch. These values are not yet used. | |||
2009-02-02 | (svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by ↵ | peter1138 | |
one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah. | |||
2009-02-02 | (svn r15319) -Update: WebTranslator2 update to 2009-02-02 18:44:36 | translators | |
arabic_egypt - 3 fixed by khaloofah (3) dutch - 1 fixed by habell (1) hebrew - 533 fixed, 426 changed by 19izhar73 (959) hungarian - 1 fixed by oklmernok (1) italian - 1 changed by lorenzodv (1) korean - 6 changed by dlunch (6) norwegian_nynorsk - 36 fixed by Thor (36) polish - 1 fixed by xaxa (1) russian - 1 fixed by Smoky555 (1) spanish - 1 fixed by Dominus (1) | |||
2009-02-02 | (svn r15318) -Fix [FS#2594](r10288): don't warn about non-primary engines ↵ | smatz | |
getting old | |||
2009-02-02 | (svn r15317) -Fix: support Windows fonts with non-ASCII characters in their ↵ | rubidium | |
file name. Windows doesn't come with them by default, but one can easily install a font with non-ASCII name. | |||
2009-02-02 | (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string ↵ | glx | |
to squirrel | |||
2009-02-02 | (svn r15315) -Fix (r15314): make gcc happy (for once) | glx | |
2009-02-02 | (svn r15314) -Fix/hackaround [FS#2590]: fonts have a feature where they can ↵ | rubidium | |
have localised names. Windows thinks it's a feature to use the name matching the system's locale, Windows doesn't provide an API to get the font name given another locale and freetype uses the English locale to resolve the name when opening the font... This results in fonts that will can't be found and warnings that the fallback font can't be loaded. Work around this by 'manually' getting the non-localised font name from the font. |