Age | Commit message (Collapse) | Author |
|
scenario editor did not use the right settings for generating land
|
|
and use constructors and functions related to the reading/saving the packet size.
|
|
first query.
|
|
|
|
language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
|
|
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
|
|
|
|
|
|
and set the value of _global_dir_is_in_use for opendir etc to guarantee concurrency.
|
|
in the scenario editor. Add a button to the landscape window to do this.
|
|
original 16384 sprite limit. If not, fail and disable the NewGRF.
|
|
paid for, so that cargo cannot be paid for more than once.
|
|
-Fix (?): When removing an oil rig replace the station tile by water, not bare land
|
|
-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
|
|
to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
|
|
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
|
|
|
|
|
|
first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
|
|
Change the structure of the the loop in r8477 to prepare for further changes
|
|
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
|
|
Remove the unused remnants of {bus,truck}_stop_status_obsolete
(though I wonder a bit why this information doesn't get converted on load *shrug*)
|
|
Remove the unused remnants of blocked_months_obsolete
|
|
Turn GetPrimaryRoadStop() into a method of struct Station
|
|
switch to wagon if power is zero. .Or something.
|
|
code, as 1 mph == 1.6 km/h is too far out for some people.
|
|
french - 2 fixed by glx (2)
polish - 2 fixed by meush (2)
ukrainian - 36 fixed, 10 changed by mad (46)
|
|
downloading the map from a game server when connecting from the command prompt and internal console.
|
|
in appeantly random order
|
|
NetworkSocketHandler, so it can also be used the TCP socket handler.
|
|
american - 4 fixed by WhiteRabbit (4)
brazilian_portuguese - 4 fixed by fukumori (4)
danish - 16 changed by MiR (16)
esperanto - 4 fixed by LaPingvino (4)
french - 32 changed by glx (32)
italian - 4 fixed by sidew (4)
japanese - 4 fixed, 2 changed by ickoonite (4), PouncingAnt (2)
korean - 1 changed by darkttd (1)
norwegian_nynorsk - 4 fixed by pollux (4)
portuguese - 6 changed by izhirahider (6)
romanian - 4 fixed by kneekoo (4)
slovak - 4 fixed by lengyel (4)
slovenian - 43 fixed, 38 changed by Necrolyte (81)
spanish - 4 fixed by jfrank (4)
swedish - 4 fixed by daishan (4)
ukrainian - 45 fixed, 7 deleted, 18 changed by mad (14), znikoz (56)
|
|
flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
|
|
-Codechange: Remove the superfluous attribute RoadStop::prev
|
|
loading the game. This can solve crashes when a game is loaded with missing GRF's
|
|
abstract abstract.
|
|
did not exist anymore and add comments to several variables/functions.
|
|
|
|
czech - 4 fixed by Hadez (4)
danish - 1 changed by MiR (1)
korean - 3 changed by darkttd (3)
turkish - 4 fixed by jnmbk (4)
|
|
header.
|
|
-Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other
|
|
(most?) compilers...
|
|
catalan - 4 fixed by arnaullv (4)
danish - 4 fixed, 2 changed by MiR (6)
dutch - 4 fixed by habell (4)
french - 4 fixed by glx (4)
german - 4 fixed by Neonox (4)
hungarian - 4 fixed by miham (4)
korean - 4 fixed, 4 changed by Nios (4), leejaeuk5 (4)
lithuanian - 2 changed by Domas (2)
polish - 4 fixed by meush (4)
portuguese - 4 fixed by izhirahider (4)
simplified_chinese - 4 fixed by Fishingsnow (4)
slovenian - 4 fixed, 410 changed by Necrolyte (414)
ukrainian - 34 fixed, 49 changed by mad (79), znikoz (4)
|
|
Replace the rather obscure control flow for handling aircraft/ship/train orders by something remotly comprehensible (see r3584)
|
|
helicopter and remove some magic numbers related to the subtype.
|
|
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
|
|
s/m?/m³/
|
|
Slightly simplify the code which determines whether to build a rail or a road bridge
|
|
Do not try to invalidate a window which just got deleted. It is pointless
|
|
Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
|
|
Do not explicitly pass the station specification and the station to ResolveStation(). They are already contained in the ResolverObject
|