Age | Commit message (Collapse) | Author |
|
so it cannot have an invalid tile index
|
|
GetNearbyTile() was wrong way around.
|
|
|
|
transport type is not supported
|
|
bridge we are preparing to build
|
|
settings and make in switchable by Ctrl+9
|
|
building transparency settings
|
|
they will not be changed by pressing 'x'. (Roujin)
|
|
substract one to be on water border tiles
|
|
for buoys at map borders
|
|
not on height of the lowest part of the tile
|
|
|
|
|
|
road stops, ship depots and buoys too. Update owners of water and road.
|
|
property to allow further fixes
|
|
|
|
get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
|
|
replace them by enums
|
|
on enum ExpensesType
|
|
map borders
|
|
|
|
when mapping newgrf entities to 'real' entities
|
|
to reverse on junction tiles. (spotted by SmatZ)
|
|
|
|
It is more descriptive name and it will not upset the generate script anymore
|
|
|
|
|
|
|
|
remove blanks from command list where old commands have been removed.
|
|
DrawTile_Trees()
|
|
invisible
|
|
|
|
shipdepots.
|
|
needed. Removed.
|
|
description of a bridge.
|
|
|
|
|
|
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
|
|
|
|
and put bridge spec in table/bridge_land.h, where it should be.
|
|
BuildTownHouse()
|
|
build at given tile
-Fix: houses with zero probability could be built
|
|
|
|
any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
|
|
|
|
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
|
|
turns are forbidden
|
|
|
|
|
|
|