Age | Commit message (Collapse) | Author |
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if cargo acceptance list is too long.
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other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
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station view
cargo waiting list instead of just one. The station view window is now
resizable to cope with the extra information.
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text if it is too large.
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adjust the widgets around it to suit.
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only when callback 3A (Show additional text in industry window) is available for the current industry.
This now allows grf authors to specify longer than 3 lines of text.
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callback 28 (Industry location permissibility)
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remove them from TTDP games.
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missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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should have been done.
Would help to compile first...
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cb29/35 were a bit too eager to close down.
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converted to canals in old savegames.
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shores, if shores got replaced by ActionA.
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in orders
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of for-loops
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under bridge' anymore
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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over rail of diffent owner behind crossing
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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substraction
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informations about current map size.
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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there were any tram grfs loaded
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when checking for available road/rail types (bilbo)
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rivers.
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roadtypes would need different foundation
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unless they require water.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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YAPF failed for steep slopes.
Trolly failed for a lot.
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track that has no owner
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stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
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12. Remove obsolete tables used for index mapping.
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once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
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supporting NDS by default. Based on work by Dominik.
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still ignored)
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These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.
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