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2008-01-27(svn r11993) -Fix: Resize station/roadstop/dock/airport construction windows ↵peter1138
if cargo acceptance list is too long.
2008-01-27(svn r11992) -Fix (r9905): When building two rail stations close to each ↵bjarni
other (with control) so they looked like one long track trains would see them as one (spotted and fixed by eddi)
2008-01-26(svn r11991) -Cleanup: Remove strings removed in r11990peter1138
2008-01-26(svn r11990) -Codechange: Show all cargo sources (en-route from) in the ↵peter1138
station view cargo waiting list instead of just one. The station view window is now resizable to cope with the extra information.
2008-01-26(svn r11989) -Fix: Resize autoreplace window to fit purchase information ↵peter1138
text if it is too large.
2008-01-26(svn r11988) -Codechange: Add a generic way of changing a widget's size and ↵peter1138
adjust the widgets around it to suit.
2008-01-26(svn r11987) -Feature[newGRF]: Allow the industry view window to be resized ↵belugas
only when callback 3A (Show additional text in industry window) is available for the current industry. This now allows grf authors to specify longer than 3 lines of text.
2008-01-25(svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during ↵belugas
callback 28 (Industry location permissibility)
2008-01-25(svn r11984) -Fix: Also draw corner shores under rail tracks.frosch
2008-01-25(svn r11983) -Codechange: Add some helper functions for slopes and use them.frosch
2008-01-25(svn r11982) -Revert (r8738): Now we have shores in corners. No need to ↵frosch
remove them from TTDP games.
2008-01-25(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up ↵peter1138
missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly. Some required glyphs were not loaded. -Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
2008-01-24(svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken ↵rubidium
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
2008-01-24(svn r11978) -Codechange: Replace some global variables with window owned onesskidd13
2008-01-24(svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that ↵belugas
should have been done. Would help to compile first...
2008-01-24(svn r11976) -Fix: It seems that industries using results 0D/0E on callback ↵belugas
cb29/35 were a bit too eager to close down.
2008-01-24(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were ↵frosch
converted to canals in old savegames.
2008-01-24(svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner ↵frosch
shores, if shores got replaced by ActionA.
2008-01-24(svn r11972) -Fix: old AI shouldn't build fast planes with a small airport ↵smatz
in orders
2008-01-24(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead ↵peter1138
of for-loops
2008-01-24(svn r11970) -Cleanup: Remove old commentpeter1138
2008-01-23(svn r11969) -Codechange: documentation update, there are no 'track bits ↵smatz
under bridge' anymore
2008-01-23(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use ↵smatz
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching ↵smatz
over rail of diffent owner behind crossing
2008-01-23(svn r11966) -Fix: OPF was searching through depots and normal road stopssmatz
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
2008-01-23(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1smatz
2008-01-23(svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly.peter1138
2008-01-23(svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 ↵belugas
substraction
2008-01-23(svn r11962) -Cleanup: OPF is no longer used to update signalssmatz
2008-01-23(svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: ↵belugas
informations about current map size.
2008-01-23(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditionssmatz
2008-01-23(svn r11959) -Codechange: Use macro to loop for specific engine types ↵peter1138
instead of using specific indexes each time. -Codechange: Minor scope changes in said loops.
2008-01-23(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when ↵smatz
there were any tram grfs loaded
2008-01-23(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation ↵peter1138
when checking for available road/rail types (bilbo)
2008-01-23(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.peter1138
2008-01-23(svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on ↵peter1138
rivers.
2008-01-23(svn r11953) -Fix (r11172): do not allow modifying roadbits when other ↵smatz
roadtypes would need different foundation
2008-01-22(svn r11952) -Fix (r11926): Prevent industries from being built on rivers, ↵peter1138
unless they require water.
2008-01-22(svn r11951) -Fix (r11279): loading of very old savegames was brokensmatz
2008-01-22(svn r11949) -Codechange: add river icon and cursor, drawn by skidd13.peter1138
2008-01-22(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.frosch
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22(svn r11946) -Fix: slope detection of bridge ramps.frosch
YAPF failed for steep slopes. Trolly failed for a lot.
2008-01-22(svn r11945) -Fix: FileExists() failed for non latin paths (win32)glx
2008-01-22(svn r11944) -Fix: allow building drive-through road/tram stops at road/tram ↵smatz
track that has no owner
2008-01-22(svn r11943) -Codechange: add and use a simple structure to support small ↵rubidium
stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
2008-01-22(svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action ↵peter1138
12. Remove obsolete tables used for index mapping.
2008-01-22(svn r11940) -Codechange: Store short filename once per open file instead of ↵peter1138
once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-21(svn r11939) -Codechange: some type fixes and very initial steps into ↵rubidium
supporting NDS by default. Based on work by Dominik.
2008-01-21(svn r11938) -Codechange: support loading of canal/river properties (though ↵peter1138
still ignored)
2008-01-21(svn r11937) -Feature: Allow building bridge heads on more slopes.frosch
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW.