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2010-12-09(svn r21442) -Fix [FS#4293] (r21412): don't use the current company for ↵rubidium
awarding subsidies; it's not quite valid there
2010-12-09(svn r21441) -Codechange: check all accesses to the argv array so a bad ↵yexo
NewGRF can 'only' trigger an assert but no longer cause an invalid memory read
2010-12-09(svn r21440) -Codechange: pass a pointer to just past the end of the argv ↵yexo
array around in FormatString and friends
2010-12-08(svn r21439) -Update from WebTranslator v3.0:translators
belarusian - 6 changes by KorneySan dutch - 6 changes by habell finnish - 6 changes by jpx_ french - 6 changes by glx hungarian - 7 changes by IPG italian - 6 changes by lorenzodv polish - 6 changes by voythas russian - 6 changes by Lone_Wolf slovenian - 6 changes by ntadej spanish - 6 changes by Terkhen vietnamese - 6 changes by nglekhoi
2010-12-08(svn r21438) -Fix (r21424): fix triggered an assertion when the build did ↵rubidium
support networking
2010-12-08(svn r21437) -Fix: Object newgrf debug data table was outdatedrubidium
2010-12-08(svn r21435) -Fix: NewGRF strings that referenced a value that was set by a ↵yexo
string command later in the string failed
2010-12-07(svn r21433) -Fix: [NewGRF] a newgrf with incomplete string codes at the end ↵yexo
of a string could cause invalid memory reads
2010-12-07(svn r21432) -Cleanup: remove the now obsolete strings as wellrubidium
2010-12-07(svn r21431) -Cleanup: remove the build-while-paused cheatrubidium
2010-12-07(svn r21430) -Feature [FS#1521]: building while paused always works in the ↵rubidium
scenario editor
2010-12-07(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state ↵rubidium
when allowing to execute commands
2010-12-07(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it ↵rubidium
paused. Now you can enable or disable that with a setting
2010-12-07(svn r21427) -Add: helper function to determine whether a command may be ↵rubidium
executed
2010-12-07(svn r21426) -Change: introduce a setting for the types of commands that are ↵rubidium
allowed to be executed while paused
2010-12-07(svn r21425) -Codechange: add "command types" to all commandsrubidium
2010-12-07(svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the ↵rubidium
user pressed the shift key
2010-12-07(svn r21423) -Codechange: replace some magic numbers by slightly less magic ↵rubidium
numbers
2010-12-07(svn r21422) -Update from WebTranslator v3.0:translators
belarusian - 1 changes by KorneySan estonian - 6 changes by Jaanus italian - 1 changes by lorenzodv brazilian_portuguese - 41 changes by Tucalipe russian - 3 changes by KorneySan, Lone_Wolf thai - 18 changes by kenny
2010-12-06(svn r21421) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan catalan - 3 changes by arnau croatian - 1 changes by VoyagerOne dutch - 21 changes by habell french - 1 changes by glx irish - 2 changes by tem korean - 1 changes by junho2813 polish - 2 changes by voythas romanian - 7 changes by kneekoo russian - 2 changes by KorneySan serbian - 25 changes by etran slovenian - 3 changes by ntadej ukrainian - 2 changes by Fixer vietnamese - 2 changes by myquartz, nglekhoi
2010-12-06(svn r21420) -Fix: admins were always given the stats of company 0rubidium
2010-12-06(svn r21418) -Fix: core.h needs config.hrubidium
2010-12-05(svn r21417) -Fix: ofcourse MSVC x64 has something to complain aboutrubidium
2010-12-05(svn r21416) -Codechange: limit vehicle name by amount of characters, not bytesrubidium
2010-12-05(svn r21415) -Codechange: limit station/waypoint name by amount of ↵rubidium
characters, not bytes
2010-12-05(svn r21414) -Codechange: limit town name by amount of characters, not bytesrubidium
2010-12-05(svn r21413) -Codechange: limit sign name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-12-05(svn r21411) -Codechange: limit group name by amount of characters, not bytesrubidium
2010-12-05(svn r21410) -Codechange: limit engine name by amount of characters, not bytesrubidium
2010-12-05(svn r21409) -Codechange: limit depot name by amount of characters, not bytesrubidium
2010-12-05(svn r21408) -Codechange: limit president name by amount of characters, not ↵rubidium
bytes
2010-12-05(svn r21407) -Codechange: prepare the text buffer code for limiting on ↵rubidium
number of characters besides the number of bytes
2010-12-05(svn r21406) -Codechange: rename some textbuf related names to make them a ↵rubidium
bit more descriptive
2010-12-05(svn r21405) -Codechange: prepare sending of company information in the UDP ↵rubidium
packet for longer company names (in bytes), by truncating the names if needed
2010-12-05(svn r21404) -Add: method for getting the length of an Utf8 string in charactersrubidium
2010-12-05(svn r21403) -Change: the maximum size of the string argument of a commandrubidium
2010-12-05(svn r21402) -Update from WebTranslator v3.0:translators
croatian - 1 changes by VoyagerOne czech - 2 changes by SmatZ finnish - 2 changes by jpx_ french - 2 changes by glx hungarian - 1 changes by IPG italian - 1 changes by lorenzodv romanian - 12 changes by kneekoo spanish - 2 changes by Terkhen vietnamese - 1 changes by nglekhoi
2010-12-05(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...rubidium
2010-12-05(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 ↵rubidium
seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
2010-12-05(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵rubidium
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05(svn r21398) -Change/Feature-ish: when making a savegame to send to a ↵rubidium
client, don't write it to disk but create the packets immediately
2010-12-05(svn r21397) -Change/Feature-ish: when getting a savegame from the server, ↵rubidium
just keep it in memory instead of writing it to a file
2010-12-05(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did ↵rubidium
load), and add support for (safe) loading with a LoadFilter
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-12-05(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad ↵rubidium
as well
2010-12-05(svn r21393) -Codechange: support resetting of the "base" filters, i.e. ↵rubidium
reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-05(svn r21392) -Change: prepare the network protocol for getting the file size ↵rubidium
later in the download process
2010-12-05(svn r21391) -Update (r21390): the string names in the translationsrubidium
2010-12-05(svn r21390) -Codechange: prepare the network join progress bar for getting ↵rubidium
the file size later in the download process, i.e. when a chunk of the savegame is already received by the client