Age | Commit message (Collapse) | Author |
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running costs and speed to road vehicles and ships build windows
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longer needed and caused compilation to fail.
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useless includes.
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when reversing, also was inconsistent with save/load process (possible desyncs)
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estonian - 16 changed by kristjans (16)
polish - 94 fixed, 6 changed by meush (100)
russian - 22 fixed by Smoky555 (22)
spanish - 11 fixed by eusebio (11)
traditional_chinese - 25 fixed, 4 changed by xbddc (29)
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map.h).
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a bit less confusing
-Change: Make the highscore button in the difficulty window a bit more obvious
-Codechange: Enumify the window-widgets of the difficulty window
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-Codechange: Adapt the md5 algorithm to the OpenTTD source
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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network having conditionally compiled entries in the table can cause desyncs. Moving them to the end will hide this issue, but it should really be solved in a better way.
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least for now.
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single file and do not include gfx.h everywhere to get a Point type.
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machines.
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their respective places.
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logical locations.
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it was opened
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service in the station list too
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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depending on their owner
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industry tile spec, while doing an action 00, industry tile, prop 08.
Fix directly inspired by Csaboka
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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when non-uniform stations are disabled
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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