Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-24 | Codechange: encapsulate writing data from Packets into sockets/files/buffers ↵ | Rubidium | |
to prevent packet state modifications outside of the Packet | |||
2021-04-24 | Codechange: encapsulate reading data from sockets into Packets to prevent ↵ | Rubidium | |
packet state modifications outside of the Packet | |||
2021-04-24 | Codechange: move logic whether there is enough space in a packet to write ↵ | Rubidium | |
data into the Packet | |||
2021-04-24 | Codechange: move more logic about packet size validity and reading into Packet | Rubidium | |
2021-04-24 | Update: Translations from eints | translators | |
korean: 2 changes by telk5093 russian: 3 changes by Ln-Wolf finnish: 1 change by hpiirai spanish: 1 change by MontyMontana polish: 1 change by pAter-exe hindi: 62 changes by ss141309 | |||
2021-04-24 | Update: Developer credits (#9091) | Leif Linse | |
2021-04-24 | Codechange: Use std::string in console commands/aliases registration, and ↵ | Loïc Guilloux | |
std::map instead our sorted linked list (#9057) * Codechange: Use std::string in console commands and aliases registration * Codechange: Use std::map to register console commands * Codechange: Use std::map to register console aliases * Cleanup: Remove now unused function | |||
2021-04-24 | Add: [Network] Validate the client name when receiving one from the server | rubidium42 | |
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations. | |||
2021-04-24 | Add: [Network] Validate the client name server side, so no clients with ↵ | rubidium42 | |
invalid names can actually join | |||
2021-04-24 | Change: [Network] Prevent invalid client names being sent to the server when ↵ | rubidium42 | |
changing it using the console/settings | |||
2021-04-24 | Feature: [Network] Ensure players fill in a name instead of defaulting to ↵ | rubidium42 | |
"Player" | |||
2021-04-24 | Add: String functionality to trim spaces from C-style strings | rubidium42 | |
2021-04-24 | Codechange: [Network] Introduce function to validate the client name | rubidium42 | |
2021-04-23 | Update: Translations from eints | translators | |
spanish (mexican): 1 change by absay english (us): 1 change by 2TallTyler | |||
2021-04-23 | Add: Hindi translation. | frosch | |
2021-04-23 | Change: move all 'unstable' language into 'stable'. | frosch | |
2021-04-23 | Update: Translations from eints | translators | |
dutch: 6 changes by Afoklala | |||
2021-04-22 | Feature: Per-group wagon removal flag. | peter1138 | |
2021-04-22 | Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic ↵ | peter1138 | |
CMD_SET_GROUP_FLAG. | |||
2021-04-22 | Codechange: Replace Group::replace_protection with Group::flags | peter1138 | |
2021-04-22 | Change: treat languages as finished, if translations are 75% completed. | frosch | |
Unfinished translations are not auto-picked from the locale. In release builds, unfinished translations are not offered in the GUI. Unfinished translations are available in non-release builds, or by editing openttd.cfg. | |||
2021-04-22 | Add: show completion progress of languages in the language dropdown for ↵ | frosch | |
non-release builds. | |||
2021-04-22 | Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows. | Michael Lutz | |
2021-04-22 | Codechange: [Win32] Try getting an OpenGL 4.5 context first before aiming at ↵ | Michael Lutz | |
3.2. | |||
2021-04-22 | Codechange: Scale rating minigraphs on station window list. (#9075) | PeterN | |
Minigraphs did not adjust size to accomodate large text, either by font size or font zoom, leading to cropped labels. Minigraphs and spacing are now scaled by font zoom, as this seems to behave better than gui zoom in this instance. | |||
2021-04-22 | Codechange: Use alignment feature in company finances window. | Peter Nelson | |
2021-04-22 | Codechange: Replace face window custom drawing with new widget features. | Peter Nelson | |
2021-04-22 | Codechange: Use new widget features on chat message box. | Peter Nelson | |
2021-04-22 | Codechange: Add widget text colour override property. | Peter Nelson | |
2021-04-22 | Codechange: Add internal widget alignment property, along with widget part. | Peter Nelson | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-21 | Fix: [OpenGL] Check maximum supported texture size against screen resolution. | Michael Lutz | |
2021-04-21 | Cleanup: Replace single-use Pair struct with std::pair. | Peter Nelson | |
This struct is defined in geometry_type but not used by any geometry-related code, only for subsidy code where both parameters are cast from int to NewsReferenceType. | |||
2021-04-21 | Codechange: merge duplicated logic to scroll in lists by key into a single ↵ | Rubidium | |
function | |||
2021-04-21 | Update: Translations from eints | translators | |
spanish (mexican): 2 changes by absay | |||
2021-04-20 | Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) | Loïc Guilloux | |
2021-04-20 | Update: Translations from eints | translators | |
2021-04-20 | Doc: server name doesn't need to be advertised to be valid | Patric Stout | |
Strictly seen the comment is true, as it says 'e.g.', but it is misleading. The server name is just that: the name of the server as configured. No need to mention advertising. | |||
2021-04-20 | Codechange: remove always-empty "address" from NetworkContentSocketHandler | Patric Stout | |
When ever you saw this debug lines (which you never should), they showed an empty address. It is also not very useful to have, as it always points to a known server anyway. | |||
2021-04-20 | Codechange: split ParseConnectionString into two functions | Patric Stout | |
One also looks for a company, the other doesn't. There were more uses of the latter than the first, leaving very weird code all over the place. | |||
2021-04-20 | Remove: "language" field from server/client | Patric Stout | |
The original idea was that people could find a server they could talk in their native language on. This isn't really used in that way. There are several reasons for removing this: - the client also sends his "language" to the server, but nothing is doing anything with this. - flags are a bad way to represent languages, and over the years we had several (rightfully) complaints about this. - most servers have their language set to "All", and prefix the servername with the language it is about. This is a much more efficient way to do the same. All in all, this feature should go back to the drawing board. Maybe it could work in another form, but this form is not it. | |||
2021-04-20 | Remove: "map_name" from server announcements / listing | Patric Stout | |
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better. | |||
2021-04-19 | Update: Translations from eints | translators | |
chinese (simplified): 52 changes by clzls | |||
2021-04-18 | Update: Translations from eints | translators | |
swedish: 3 changes by DonaldDuck313 spanish: 39 changes by MontyMontana | |||
2021-04-17 | Fix: Do not unlock railtypes when enabling wagons with GameScript | dP | |
2021-04-17 | Fix #6322: [Script] Try to let the script die when no memory can be ↵ | Rubidium | |
allocated instead of crashing the whole game | |||
2021-04-17 | Change: [Script] Let Script_FatalError use std::string instead of const char * | Rubidium | |
2021-04-17 | Fix #9042: Make multiplayer server list height auto-fill window. | Peter Nelson | |
#9042 did not fix all combinations of scaling options. This additional change makes the server list automatically fill available height. | |||
2021-04-17 | Fix: Inconsistent button sizing on AI/GS setting window depending on scale ↵ | PeterN | |
settings. (#9044) | |||
2021-04-17 | Fix: Corrupted savegame could cause heap corruption by writing outside link ↵ | Milek7 | |
graph edge matrix. (#9046) |