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2021-08-14Update: Translations from eintstranslators
2021-08-14Fix: name the Online Players caption the same as in the menu (#9473)Patric Stout
Referring to one window in two ways is a bit annoying.
2021-08-14Add: synchronize server name to clients and display in Online Players GUI ↵Patric Stout
(#9472)
2021-08-14Add: mention you are a spectator in the status bar (if you are, ofc) (#9471)Patric Stout
2021-08-12Add: [AI] Get the number of vehicles in a given group (#9462)SamuXarick
2021-08-11Fix #8316: Make sort industries by production and transported with a cargo ↵SamuXarick
filter possible (#8468)
2021-08-11Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are ↵SamuXarick
maxed out in vehicles (#9393)
2021-08-10Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations.Michael Lutz
2021-08-10Update: Translations from eintstranslators
2021-08-10Change: remove the ability to control "max spectators" (#9466)Patric Stout
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense.
2021-08-10Fix 68f2213: Don't use GetPoolSize() for end of pool iterator (#9461)Loïc Guilloux
2021-08-10Fix 14f197c: [Script] int64 values don't fit into int (#9465)Loïc Guilloux
2021-08-09Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)Michael Lutz
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable. The list of loaded NewGRFs is easily accessible to a human player, and thus giving scripts the same information is consistent with the current approach to not give scripts more information than a human player.
2021-08-07Update: Translations from eintstranslators
vietnamese: 28 changes by KhoiCanDev
2021-08-05Update: Translations from eintstranslators
latvian: 13 changes by osprinkis
2021-08-04Update: Translations from eintstranslators
norwegian (bokmal): 28 changes by Anolitt
2021-08-02Update: Translations from eintstranslators
french: 12 changes by glx22
2021-08-02Fix #9440: negative cargo payments not being handled rightRubidium
Cargo payments were stored as unsigned integer, but cast to int64 during application of inflation. However, then being multiplied with a uint64 making the result uint64. So in the end the payment that should have been negative becomes hugely positive.
2021-08-01Fix: Use of unstable sort when distributing cargo production can cause desyncsdP
2021-07-31Update: Translations from eintstranslators
portuguese (brazilian): 6 changes by Vimerum
2021-07-30Update: Translations from eintstranslators
dutch: 13 changes by Afoklala
2021-07-29Update: Translations from eintstranslators
slovak: 39 changes by ApplePie420
2021-07-28Update: Translations from eintstranslators
finnish: 14 changes by hpiirai
2021-07-27Update: Translations from eintstranslators
german: 10 changes by Wuzzy2
2021-07-26Update: Translations from eintstranslators
german: 4 changes by danidoedel romanian: 23 changes by ALEX11BR portuguese (brazilian): 6 changes by jpsl00
2021-07-25Update: Translations from eintstranslators
romanian: 17 changes by ALEX11BR
2021-07-24Update: Translations from eintstranslators
swedish: 9 changes by joeax910 russian: 1 change by Ln-Wolf
2021-07-23Update: Translations from eintstranslators
russian: 9 changes by Ln-Wolf catalan: 25 changes by J0anJosep
2021-07-22Update: Translations from eintstranslators
spanish (mexican): 13 changes by absay
2021-07-21Cleanup: remove some references to the old master-serverRubidium
2021-07-21Fix: crash when joining a server again after a TCP disconnect (#9453)Patric Stout
"my_client" wasn't always free'd when a game ended. "my_client" keeps a reference inside the PT_NCLIENT pool. The rest of the code assumes that when you are not in a game, it can freely reset this pool. In result: several ways to trigger a use-after-free.
2021-07-21Update: Translations from eintstranslators
english (us): 15 changes by 2TallTyler korean: 12 changes by telk5093 russian: 3 changes by Ln-Wolf portuguese: 12 changes by azulcosta polish: 98 changes by pAter-exe
2021-07-21Fix #8335: Race condition in music mixer (#9450)HEADmasterCharles Pigott
2021-07-20Update: Translations from eintstranslators
swedish: 1 change by joeax910 romanian: 36 changes by ALEX11BR
2021-07-20Feature: allow the use of TURN to connect client and server togetherPatric Stout
TURN is a last resort, used only if all other methods failed. TURN is a relay approach to connect client and server together, where openttd.org (by default) is the middleman. It is very unlikely either the client or server cannot connect to the STUN server, as they are both already connected to the Game Coordinator. But in the odd case it does fail, estabilishing the connection fails without any further possibility to recover.
2021-07-20Fix: [Network] rework when to close connections and inform Game Coordinator ↵Patric Stout
if needed
2021-07-20Codechange: Make OverflowSafeInt constexprCharles Pigott
2021-07-20Codechange: Remove (unused) ability to specify min/max of OverflowSafeIntCharles Pigott
2021-07-20Codechange: Use GCC/clang builtins for overflow safety when supportedCharles Pigott
2021-07-20Fix: OverflowSafeInt could underflowCharles Pigott
Notably, a company with an extremely negative amount of money would suddenly become very rich
2021-07-20Fix: OverflowSafeInt negation not handling INT64_MINCharles Pigott
INT64_MIN negated is above INT64_MAX, and would overflow. Instead, when negating INT64_MIN make it INT64_MAX. This does mean that -(-(INT64_MIN)) != INT64_MIN.
2021-07-19Fix 57734fd: Don't enable rename button for network clients in build vehicle ↵Loïc Guilloux
window (#9452)
2021-07-19Update: Translations from eintstranslators
german: 1 change by danidoedel
2021-07-19Fix: [Fluidsynth] Crash when debug output enabled (#9446)Charles Pigott
2021-07-18Update: Translations from eintstranslators
estonian: 1 change by siimsoni russian: 20 changes by Ln-Wolf
2021-07-18Feature: [Game Coordinator] Send NewGRF names to the clientRubidium
2021-07-18Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInforubidium42
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however those have been removed. With this a new version of the GameInfo packet is introduced that allows to specify the type of serialisation happens for NewGRFs. Either only the GRF ID and checksum, or those two plus the name of the NewGRF. On this request for local servers will send the NewGRFs names. The Game Coordinator will get the names on the first registration, and after that only the GRF ID and checksum.
2021-07-18Fix c921f6d: [Network] Documentation of Game Info packet was not updatedrubidium42
2021-07-18Remove: the concept of UnknownGRFsrubidium42
These were filled with "<Unknown>" (before 8a2da49) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>". Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
2021-07-17Update: Translations from eintstranslators
korean: 2 changes by telk5093 catalan: 3 changes by J0anJosep french: 17 changes by glx22 portuguese: 1 change by azulcosta portuguese (brazilian): 15 changes by Vimerum