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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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2021-03-04
Fix dddf885f: use IConsoleError to produce console errors
Patric Stout
2021-03-04
Add: allow making heightmap screenshot via console
Patric Stout
2021-03-04
Feature: allow custom width/height of screenshot via console
Patric Stout
2021-03-04
Update: Translations from eints
translators
2021-03-03
Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation...
Patric Stout
2021-03-02
Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)
Michael Lutz
2021-03-02
Update: Translations from eints
translators
2021-03-01
Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fu...
Michael Lutz
2021-03-01
Fix: [Win32] Original window size was lost when tabbing in and out of fullscr...
Michael Lutz
2021-03-01
Codechange: validate that "max" value of settings fit in their storage
Patric Stout
2021-03-01
Fix: old snow_line_height had a higher maximum value than could be stored
Patric Stout
2021-03-01
Fix: three max-values for settings could exceed their storage size
Patric Stout
2021-03-01
Fix c4df0f95: bootstrap was only showing a black screen (#8788)
Patric Stout
2021-03-01
Add: Malaysia Ringgit as Currency
Limyx826
2021-03-01
Change: Zero out the gameloop timers when the game is paused
Charles Pigott
2021-03-01
Change: De-limit framerate window's framerate
Charles Pigott
2021-03-01
Fix: [OSX] Hide dock when entering fullscreen
Owen Rudge
2021-03-01
Update: Translations from eints
translators
2021-03-01
Fix: terraform limit acted random when maxing out per_64k_frames setting
Patric Stout
2021-03-01
Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast
Patric Stout
2021-02-28
Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the sto...
Patric Stout
2021-02-28
Update: Translations from eints
translators
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-28
Fix #6266: Ugly lists in network lobby windows on double/quad interface sizes...
dP
2021-02-28
Fix: [Network] don't desync if client leaves before you finish downloading map
Patric Stout
2021-02-28
Fix: [Network] don't show "server doesn't respond" while in queue
Patric Stout
2021-02-28
Fix: [Network] send map to next client if current client disconnects
Patric Stout
2021-02-28
Fix: [Network] also count the person downloading the map in the queue
Patric Stout
2021-02-28
Fix: Vehicle list windows did not update when this year's profit changed
Charles Pigott
2021-02-28
Fix #8763: [OpenGL] Cursor sprite origin can be negative.
Michael Lutz
2021-02-27
Change: Improve console warnings on invalid network commands (#8753)
Pavel Stupnikov
2021-02-27
Update: Translations from eints
translators
2021-02-27
Fix: [OpenGL] Don't use OpenGL on MESA software renderers.
Michael Lutz
2021-02-27
Fix: [SDL2] set GL attributes to get the best GL context possible (#8759)
Patric Stout
2021-02-27
Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.
frosch
2021-02-27
Fix: yet another place where the vehicle-cursor did not account for the inter...
frosch
2021-02-27
Fix #8750: [OpenGL] Line drawing did not set proper RGB/mask colours.
Michael Lutz
2021-02-27
Codechange: remove _realtime_tick variable
Patric Stout
2021-02-27
Codechange: replace _realtime_tick with std::chrono for mouse events
Patric Stout
2021-02-27
Codechange: [Network] replace _realtime_tick with std::chrono
Patric Stout
2021-02-27
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#...
Patric Stout
2021-02-26
Update: Translations from eints
translators
2021-02-26
Change: Never auto-select an 8bpp blitter unless explicitly allowed by the 's...
Michael Lutz
2021-02-26
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
Patric Stout
2021-02-25
Fix #8123: trams on half-tiles couldn't find depots (#8738)
Patric Stout
2021-02-25
Update: Translations from eints
translators
2021-02-25
Codechange: [OpenGL] Load all OpenGL functions dynamically.
Michael Lutz
2021-02-25
Codechange: [OpenGL] Simplify loading OpenGL extension functions.
Michael Lutz
2021-02-24
Fix #8734: [OpenGL] Apply palette remap to cursor sprites. (#8742)
Michael Lutz
2021-02-24
Codechange: [OSX] GameLoop is really more like MainLoop
Patric Stout
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