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2010-11-24(svn r21317) -Change: improve the wording of some of the settings stringsrubidium
2010-11-24(svn r21316) -Fix: Some more strings where 'player' actually meant 'company'planetmaker
2010-11-24(svn r21315) -Cleanup: remove a pair of unused stringsrubidium
2010-11-24(svn r21314) -Fix [FS#4253]: [NewGRF] (Hopefully) make callback 157 behave ↵rubidium
more like TTDPatch does, i.e. fall back to the default check when the callback is not yielding a result for a tile instead of disallowing building the object
2010-11-24(svn r21313) -Fix: Max vehicle settings are per company, not per playerplanetmaker
2010-11-24(svn r21312) -Update from WebTranslator v3.0:translators
traditional_chinese - 1 changes by josesun dutch - 4 changes by Yexo portuguese - 43 changes by Samu
2010-11-24(svn r21311) -Fix [FS#4260]: AIs in an infinite loop in e.g. autosave, but ↵rubidium
also getting settings and such from info.nut, would not be interrupted after a while causing OpenTTD to seem to not respond
2010-11-24(svn r21310) -Fix [FS#4259]: apparantly even earlier FreeBSDs had strnduprubidium
2010-11-24(svn r21309) -Fix: second parameter of SetupSubsidyDecodeParam() is a bool, ↵glx
so use a bool when calling the function
2010-11-23(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desyncrubidium
2010-11-23(svn r21307) -Fix (r21306): forgot a #glx
2010-11-23(svn r21306) -Add: genders for portuguese languageglx
2010-11-23(svn r21302) -Fix (r18994): do not add HTTP connection to list of ↵smatz
connections when it fails in the beginning
2010-11-23(svn r21301) -Fix: failure of WT3 to properly validate some string...rubidium
2010-11-23(svn r21300) -Update from WebTranslator v3.0:translators
chuvash - 21 changes by mefisteron polish - 3 changes by voythas vietnamese - 1 changes by nglekhoi
2010-11-23(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get ↵rubidium
into an incorrect state upon savegame conversion causing it to break up later in the game
2010-11-23(svn r21298) -Fix [FS#4261]: fonts set in openttd.cfg were not properly ↵glx
checked for missing glyphs on language change
2010-11-22(svn r21296) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan croatian - 1 changes by VoyagerOne dutch - 11 changes by habell french - 7 changes by glx irish - 7 changes by tem korean - 4 changes by junho2813 romanian - 5 changes by tonny slovak - 4 changes by marek995
2010-11-22(svn r21295) -Fix [FS#4259]: FreeBSD introduced strndup as well (MicRO)rubidium
2010-11-21(svn r21293) -Fix: failure of WT3 to properly validate some string...rubidium
2010-11-21(svn r21292) -Update from WebTranslator v3.0:translators
croatian - 2 changes by VoyagerOne esperanto - 7 changes by Christopher hungarian - 3 changes by IPG portuguese - 4 changes by JayCity ukrainian - 10 changes by Fixer vietnamese - 2 changes by nglekhoi
2010-11-21(svn r21291) -Fix: Treat objects on water like water in more cases.frosch
2010-11-21(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.frosch
2010-11-21(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle ↵frosch
DC_AUTO-clearable multitile objects.
2010-11-21(svn r21288) -Codechange: Add helper function to find entries in ↵frosch
_cleared_object_areas.
2010-11-21(svn r21285) -Codechange: prevent ICC warningsmatz
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21283) -Codechange: Allow minor argument IsSavegameVersionBefore() to ↵alberth
be optional.
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21281) -Doc: Add doxygen comments to saveload code.alberth
2010-11-20(svn r21280) -Merge: documentation updates from 1.0rubidium
2010-11-20(svn r21277) -Fix: failure of WT3 to properly validate some string...rubidium
2010-11-20(svn r21276) -Update from WebTranslator v3.0:translators
czech - 8 changes by marek995 finnish - 1 changes by jpx_ german - 2 changes by planetmaker italian - 3 changes by lorenzodv russian - 2 changes by Lone_Wolf serbian - 3 changes by etran slovak - 1 changes by marek995 slovenian - 2 changes by ntadej
2010-11-20(svn r21275) -Fix (r21272): Draw NW+SW fences in the correct order.frosch
2010-11-20(svn r21274) -Change: Increase the bounding box size of hangars in the hope ↵frosch
it fixes more glitches than it causes.
2010-11-20(svn r21273) -Codechange: Return values should start at the same line.alberth
2010-11-20(svn r21272) -Change [FS#119-ish]: Draw airport fences as groundsprites on ↵frosch
runway/taxiway tiles. This makes the usual foundation-glitch a lot less likely to happen.
2010-11-20(svn r21271) -Change: use the last red instead of last red exit penalty for ↵rubidium
making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
2010-11-20(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.alberth
2010-11-20(svn r21269) -Codechange: Add TILE_SEQ_CHILD macro to construct child ↵frosch
sprites in default stations sprite layouts.
2010-11-20(svn r21268) -Fix (r21266): crash (or rather a triggered assertion) in some ↵rubidium
cases
2010-11-20(svn r21267) -Doc: Typo fixes.alberth
2010-11-20(svn r21266) -Change: don't receive money for removing the rail of non-rail ↵rubidium
railstation tiles, i.e. rail station tiles for which the NewGRF has prevented trains to be routed
2010-11-20(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if ↵alberth
there are no industry types available.
2010-11-20(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could ↵rubidium
leave a non-drive through road stop at once
2010-11-20(svn r21262) -Fix (r18708)[FS#4246]: Custom station foundations using the ↵frosch
'simple foundations'-method did not draw any sprite for WSE-slopes when there are foundations on both neighboured tiles in the north. As there must be at least one sprite to provide the correct offset for the groundsprite draw the (empty) default foundation sprite in that case.
2010-11-19(svn r21261) -Codechange: beat some sense into some variable namesrubidium
2010-11-19(svn r21260) -Codechange: make strgen more stringent w.r.t. the allowed ↵rubidium
characters in strings
2010-11-19(svn r21259) -Change: [NewGRF] Split var43 into var43 (animation stage) and ↵rubidium
var47 (object colour)
2010-11-19(svn r21258) -Fix: remove strings with the U+FFFD "replacement character"rubidium