Age | Commit message (Collapse) | Author |
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carry" line always showed the ship refit tooltip
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finnish - 82 changes by jpx_
german - 2 changes by planetmaker
korean - 144 changes by darkttd, telk5093
malay - 3 changes by Syed
russian - 28 changes by Lone_Wolf
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arabic_egypt - 2 changes by kasakg
traditional_chinese - 64 changes by josesun
german - 4 changes by planetmaker
persian - 2 changes by Gajet9
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times, but pick the maximum width of all difficulty levels
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AirportPickerWindow::OnPaint
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in the widgets.
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level to avoid glitches on the difficulty button
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clean construct for invalidating nearest town for road tiles
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item from the pool
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german - 18 changes by planetmaker
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directory, and found town windows.
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before storing.
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left NULL in certain cases. (dynamic_engines enabled, articulated vehicle with only wagon-override action3s)
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instead of 'byte'.
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that bit 7... but it was a word wasting space etc.
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windows for more flexible widget contents.
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TownDirectoryWindow::OnPaint.
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nothing to canel in the content downloading window.
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st->xy != st->airport_tile.
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docs) to GUIList template.
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german - 7 changes by planetmaker
hebrew - 2 changes by yitzc
indonesian - 28 changes by fanioz
korean - 1 changes by darkttd
brazilian_portuguese - 85 changes by Tucalipe
turkish - 23 changes by niw3
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nearby in some cases
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indonesian - 26 changes by fanioz
italian - 8 changes by lorenzodv
korean - 29 changes by darkttd
swedish - 74 changes by daishan
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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warn when used inside function
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afrikaans - 23 changes by burgerd
dutch - 8 changes by Yexo
french - 8 changes by glx
german - 29 changes by dihedral, planetmaker
indonesian - 14 changes by fanioz
italian - 43 changes by lorenzodv
malay - 55 changes by Syed
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all subsidies
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when converting older savegames
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duplicates (only for old savegames) and tiles that weren't animated
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strings that span multiple lines; it will not get the effect you want. Also do not indent at different levels in different strings that will be shown on the same place.
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would skip loading as they thought nothing could be unloaded or loaded.
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