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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-13
Codechange: [OSX] Use newer mouse tracking API.
Michael Lutz
2021-02-13
Codechange: [OSX] Split drawing into its own subview.
Michael Lutz
2021-02-13
Codechange: [OSX] Drain autoreleased objects in each game loop cycle.
Michael Lutz
2021-02-13
Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver.
Michael Lutz
2021-02-13
Cleanup: [OSX] Doxygen comment style in video driver.
Michael Lutz
2021-02-13
Codechange: [OSX] Inline some functions that are used in only one place.
Michael Lutz
2021-02-13
Codechange: [OSX] Replace #define with modern code.
Michael Lutz
2021-02-13
Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver.
Michael Lutz
2021-02-13
Change: [OSX] Replace screen resolution list with suggested window sizes.
Michael Lutz
2021-02-13
Codechange: [OSX] There is only one subdriver left, remove virtual dispatch.
Michael Lutz
2021-02-13
Codechange: Move Fontconfig-specific code to a seperate file.
Michael Lutz
2021-02-13
Codechange: [OSX] Move OSX-specific font code to a separate file.
Michael Lutz
2021-02-13
Codechange: [Win32] Move Win32-specific font code to a seperate file.
Michael Lutz
2021-02-13
Codechange: Make OS font handle of the FontCache read-only.
Michael Lutz
2021-02-13
Codechange: OS-specific data for font search is not used outside of searching.
Michael Lutz
2021-02-13
Codechange: Remove all remaining uses of cpp_offset.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the save/load code.
Michael Lutz
2021-02-13
Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader.
Michael Lutz
2021-02-13
Update: Translations from eints
translators
2021-02-13
Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' coordin...
SamuXarick
2021-02-13
Change: Use a more specific error message when attempting to bulldoze your ow...
Charles Pigott
2021-02-13
Fix f1f281b31: [Win32] MinGW doesn't know timeapi.h
glx22
2021-02-13
Codechange: Implement a constructor for CurrencySpec
glx22
2021-02-13
Codechange: [NewGRF] Make it more explicit which parts of the TTD vehicle str...
Johannes E. Krause
2021-02-12
Update: Translations from eints
translators
2021-02-11
Change: [SDL2] Remove unneeded delay of redrawing the screen
Patric Stout
2021-02-11
Codechange: [SDL2] Don't use globals if we can do with locals
Patric Stout
2021-02-11
Codechange: [SDL2] Name paint function Paint(), like other drivers do
Patric Stout
2021-02-11
Fix 30e69c51: palette was not marked dirty when creating a new
Patric Stout
2021-02-11
Update: Translations from eints
translators
2021-02-10
Feature: Remove all industries button in scenario editor (#8550)
Kuhnovic
2021-02-09
Fix: [Win32] Set minimum resolution for timers to 1ms. (#8660)
Loïc Guilloux
2021-02-08
Fix: [Emscripten] open links in browser (#8655)
embeddedt
2021-02-08
Fix: mention our websites with https:// (instead of http://) (#8657)
Patric Stout
2021-02-07
Change: [CMake] Bump minimum version to 3.9
glx22
2021-02-07
Fix 81d335b081: Use non-pulsating red highlight for coverage (#8622)
Loïc Guilloux
2021-02-07
Fix 0125892: Don't crash when towns upgrade road tiles during expansion (#8651)
Matt Kimber
2021-02-06
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
Patric Stout
2021-02-05
Codechange: Apply coding style (#8640)
SamuXarick
2021-02-02
Update: Translations from eints
translators
2021-02-02
Fix: [CMake] Language files should depend on english.txt
glx22
2021-02-01
Update: Translations from eints
translators
2021-01-31
Update: Translations from eints
translators
2021-01-31
Fix 2db88953: default Network Server List sorter put compatible servers in wr...
Patric Stout
2021-01-31
Fix: don't walk out of the map when trying to build tunnels (#8600)
Tyler Trahan
2021-01-30
Codechange: [SDL2] Use MakeDirty() to force a redraw
Patric Stout
2021-01-30
Codechange: [SDL2] Rework how palette is updated
Patric Stout
2021-01-30
Fix: [SDL2] Display why SDL_CreateWindow() failed in case it does
Patric Stout
2021-01-30
Codechange: [SDL2] Split away CreateMainWindow from CreateMainSurface
Patric Stout
2021-01-30
Codechange: [SDL2] reworked the different surfaces to make it more readable
Patric Stout
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