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AgeCommit message (Collapse)Author
2021-02-24Change: Improve graph period markings (#8732)Tyler Trahan
2021-02-24Fix: vehicle-cursor size-limit did not account for the interface zoom level.frosch
2021-02-23Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.Michael Lutz
2021-02-23Update: Translations from eintstranslators
estonian: 7 changes by siimsoni polish: 2 changes by yazalo
2021-02-23Change: [Win32] Use more modern way of getting free disk spaceNiels Martin Hansen
2021-02-23Codechange: Switch to explicit wide stringsNiels Martin Hansen
2021-02-23Remove: [Win32] Last pretenses of being able to build for Windows 95Niels Martin Hansen
2021-02-22Fix 8706c36f: Change RELEASE code, too.Michael Lutz
2021-02-22Add: [OSX] OpenGL video driver.Michael Lutz
2021-02-22Codechange: [OpenGL] Separate context state setup from general init.Michael Lutz
2021-02-22Codechange: [OSX] Add support for (un)locking the video buffer.Michael Lutz
2021-02-22Codechange: [OSX] Separate video driver into a base and a Quartz implementation.Michael Lutz
2021-02-22Codechange: [SDL2] Split driver in base-part and default backendMichael Lutz
2021-02-22Feature: [SDL2] OpenGL supportPatric Stout
2021-02-22Codechange: [SDL] Move dirty_rect to class scope.Michael Lutz
2021-02-22Codechange: [SDL2] Allow several places to hook into the SDL driverPatric Stout
This allows future subdrivers to use these to manage their own flow.
2021-02-22Codechange: [SDL2] Move functions and variables to class-scopePatric Stout
This allows future subdrivers to override them.
2021-02-22Codechange: [SDL2] Move SDLSurface code to its own functionPatric Stout
This increases readability, and allow future subdrivers to not use SDLSurface to draw.
2021-02-22Codechange: [SDL2] Split Start() in a few more functionsPatric Stout
This makes it a bit easier to follow what is going on, and allow future subdrivers to hook into a few of these functions. Reworked the code slighly while at it, to return early where possible.
2021-02-22Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.Michael Lutz
2021-02-22Add: A 32 bpp blitter that uses the animation buffer from the video backend ↵Michael Lutz
to speed up palette animation.
2021-02-22Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.Michael Lutz
2021-02-22Add: [OpenGL] Support for a separate animation buffer that stores the ↵Michael Lutz
palette values of the screen in addition to the colour buffer.
2021-02-22Codechange: Allow blitter factories to decide at runtime if the blitter is ↵Michael Lutz
usable.
2021-02-22Change: [Win32] Prioritize the OpenGL video driver over the GDI one.Michael Lutz
2021-02-22Add: [OpenGL] Accelerated mouse cursor drawing.Michael Lutz
2021-02-22Fix: Don't trash video buffer alpha in SSE3/4 blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Initialize backing store to opaque alpha to allow ↵Michael Lutz
blending effects.
2021-02-22Add: A simple, templated cache map that uses a least recently used eviction ↵Michael Lutz
strategy.
2021-02-22Codechange: Allow video drivers to handle the cursor themselves.Michael Lutz
2021-02-22Codechange: Make the simple Malloc sprite allocator globally usable.Michael Lutz
2021-02-22Codechange: Give sprite encoders a hint which colour components of a sprite ↵Michael Lutz
are filled with useful information.
2021-02-22Add: Allow sprite encoders (blitters) to specify an alignment for sprite ↵Michael Lutz
width and height.
2021-02-22Codechange: Allow for using a sprite encoder that is not the currently ↵Michael Lutz
active blitter when loading a sprite.
2021-02-22Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ↵Michael Lutz
colour values.
2021-02-22Codechange: [OpenGL] Use GLSL version 1.50 if available.Michael Lutz
2021-02-22Codechange: [OpenGL] Use generic vertex attributes in the shader program.Michael Lutz
2021-02-22Codechange: [OpenGL] Use shaders to display the video buffer on screen.Michael Lutz
2021-02-22Change: [Win32] Disable VSync for OpenGL by default.Michael Lutz
2021-02-22Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex array object to store the vertex state for ↵Michael Lutz
the video buffer.
2021-02-22Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ↵Michael Lutz
the video buffer.
2021-02-22Codechange: [Win32] Move remaing global _wnd variables into the video driver.Michael Lutz
2021-02-22Change: Lock the video buffer when drawing inside the game loop to properly ↵Michael Lutz
account for threaded drawing.
2021-02-22Codechange: [Win32] Move the global video buffer pointer into the driver class.Michael Lutz
2021-02-22Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.Michael Lutz
2021-02-22Codechange: [OpenGL] Enable driver debug messages if supported.Michael Lutz