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2008-01-16(svn r11872) -Fix (r9874): EngineHasReplacementForPlayer() didn't look in ↵bjarni
ALL_GROUP
2008-01-16(svn r11871) -Fix [FS#1074]: do not update signals after each tile when ↵smatz
building/removing a large block of track/signals/station
2008-01-16(svn r11870) -Fix: slow down train when approaching tile we can't enter in ↵smatz
more cases (tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype) -Fix: do not make crossing red when we can't enter it in any case
2008-01-15(svn r11867) -Fix: do not reset changes to persistent storages during world ↵rubidium
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-15(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync ↵rubidium
with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15(svn r11865) -Feature(tte): Support scrolling of drop down lists when in ↵peter1138
drag mode by moving the pointer above or below the list.
2008-01-15(svn r11864) -Codechange: pass owner whose signals we will update instead of ↵smatz
complex detection later
2008-01-15(svn r11863) -Fix (r11848): One day I'll learn C++... Delete all items in a ↵peter1138
drop down list before deleting the list.
2008-01-15(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same ↵rubidium
cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
2008-01-15(svn r11861) -Fix: do not call rail specific functions when removing road ↵smatz
tunnel/bridge
2008-01-15(svn r11860) -Fix: Test station class validity against number of classes, ↵peter1138
not abosolute limit.
2008-01-15(svn r11859) -Codechange: Update newgrf station class dropdown to use new ↵peter1138
method of generating list.
2008-01-15(svn r11858) -Fix (r1679): Mask and rule colour in drop down lists using ↵peter1138
wrong source value. (r1679 partially reverted r1368)
2008-01-15(svn r11857) -Fix: some compile time warnings.rubidium
2008-01-15(svn r11856) -Revert (r11772): since FS#1335 is solved, we do not need the ↵glx
extra checking and such anymore.
2008-01-15(svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵glx
'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-14(svn r11854) -Fix (r11848): Nightly build farm showed up more compiler ↵peter1138
warnings... c++ is fun
2008-01-14(svn r11852) -Update: WebTranslator2 update to 2008-01-14 21:05:38miham
brazilian_portuguese - 36 changed by fukumori (36) korean - 1 fixed by leejaeuk5 (1) piglatin - 20 fixed by adammw (20) portuguese - 1 fixed by nars (1)
2008-01-14(svn r11851) -Codechange: A few magic numbers removal, plus a little code stylebelugas
2008-01-14(svn r11849) -Fix (r11848): Incomplete(?) class broke MSVC/mingw compilationpeter1138
2008-01-14(svn r11848) -Codechange: New class-based drop down list functionality. ↵peter1138
Lists are now dynamically generated, and can include parameters, or be extended however needed.
2008-01-14(svn r11847) -Fix: do not affect the speed a train is entering a depot by ↵smatz
trackbits behind it
2008-01-14(svn r11846) -Fix [FS#1651]: implicit conversion from unsigned to signed int ↵peter1138
caused compilation failure with MSVC.
2008-01-13(svn r11845) -Codechange: simplify train collision detection a bitsmatz
2008-01-13(svn r11844) -Fix: road vehicle count was incorrect in network lobby windowglx
2008-01-13(svn r11843) -Fix: mark dirty canal tile even in diagonal direction from ↵smatz
flooded tile
2008-01-13(svn r11842) -Fix: libtimidity.cpp did not compile anymore.rubidium
2008-01-13(svn r11841) -Fix: win32 compilationglx
2008-01-13(svn r11840) -Codechange: split network.h so not everything in there needs ↵rubidium
to be included when wanting to know whether we are a server.
2008-01-13(svn r11839) -Codechange: move some variables from variables.h to a more ↵rubidium
logical location.
2008-01-13(svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tilesmatz
2008-01-13(svn r11837) -Feature: [OSX] added "/Library/Application Support/OpenTTD" to ↵bjarni
the search paths (based on patch by pv2b) It is possible to set this to something else setting shared-dir with config This works on other OSes as well but it's off by default (and not really tested)
2008-01-13(svn r11836) -Fix [r11834]: [OSX] fixed compilationbjarni
2008-01-13(svn r11835) -Fix: mark depot, viewports, vehicle lists and vehicle details ↵smatz
dirty when a train crashes
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11832) -Codechange: get rid of (quite) some VARDEFs.rubidium
2008-01-13(svn r11831) -Fix: call TrainConsistChanged() when removing crashed train ↵smatz
part to be consistent with saveload process
2008-01-13(svn r11830) -Fix [FS#1625]: road vehicles would not wait in line, but at a ↵rubidium
single point on bridges. Based on a patch by SmatZ.
2008-01-13(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game ↵rubidium
on a dedicated server. Patch by dihedral.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-13(svn r11827) -Codechange: do not include enum_type.hpp unnecessary.rubidium
2008-01-13(svn r11826) -Fix (r10444): at least one instance of dmusic driver is needed ↵glx
for it to be registered and usable
2008-01-12(svn r11825) -Fix (FS#1627): an articulated road vehicle could split up when ↵rubidium
it turned around at a corner and then would enter a drive through station at the next tile.
2008-01-12(svn r11824) -Fix (r11822): Converting signs from TTD games incompletepeter1138
2008-01-12(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.peter1138
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11821) -Fix (r11802): 'optimization assert' when removing crashed ↵smatz
wagon in some cases
2008-01-12(svn r11820) -Fix: invalidate depot window when removing crashed trainsmatz
2008-01-12(svn r11819) -Fix: do not access the Vehicle struct that has been already ↵smatz
deleted when removing crashed train
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium