Age | Commit message (Collapse) | Author |
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danish - 56 changed by MiR (56)
french - 4 fixed by glx (4)
japanese - 77 fixed, 23 changed by ickoonite (100)
norwegian_nynorsk - 5 fixed, 1 changed by pollux (6)
turkish - 4 fixed by jnmbk (4)
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in savegame) instead of that of the replacement so a user can still go hunt for the original GRF if needed.
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have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
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omitted (or NULL)
only a check for GRFID is done and not on md5sum as well. Remove blanksum in the function as it's obsoleted
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UnInitWindowSystem. The function directly deleted all windows instead of calling their respective deallocators which could then in turn any used memory.
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black, and not only after a valid call to FillDrawPixelInfo. This solves some graphics glitches with background widget-colour showing through on frequent redraws.
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Additionally the test takes O(1) instead of O(n) now
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tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.
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to gfx.h
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after pressing 'apply'
in the newgrf window, instead of the local list.
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MD5SUM and use it.
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(smart pointers, blob, array, hashtable, etc.) moved from src/yapf to src/misc as they can now be used anywhere.
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we didn't test to fix it ourselves when 'len = count'.
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{ and removing spurious 0
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brazilian_portuguese - 203 changed by fukumori (203)
norwegian_nynorsk - 9 changed by pollux (9)
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updated projectfile, sorry
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norwegian to norwegian bokmal, moved nynorsk to finished languages, and updated project files.
Strings pending to nynorsk will be preserved if they are differ from the current translation
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and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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brazilian_portuguese - 62 changed by fukumori (62)
croatian - 86 fixed, 2 changed by knovak (88)
esperanto - 1 changed by LaPingvino (1)
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using the existing one. This fixes problems with the object scope setting.
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#ifndef and some style changes.
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cache hit ratio). Caused BSOD on Win9x. (thanks 3iff for report, Darkvater for help)
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classes. This is only one of the many steps to really cleanup the network code.
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when they're unreachable
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wrong and fix the off-by-one error due to truncation that was supposedly fixed by r7555.
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brazilian_portuguese - 92 changed by fukumori (92)
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inauguration date of companies in
oldloader: "The year the company was inaugurated (full value, not base-1920)"
(Marcin Grzegorczyk's TTD internals site)
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loading 24bpp BMP heightmap
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croatian - 93 fixed by knovak (93)
greek - 10 fixed by Kesnar (10)
japanese - 506 fixed by ickoonite (506)
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pointer to allocated memory instead of modifying the pointer given as parameter
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should start off at 0, and the result of the operation is remembered.
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We will need to figure out a nicer solution for this, but now OSX compiles again
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were not used anyway) and replace them by our SwapT implementation
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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evaluating NewGRF var adjusts
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it looks suspicious
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accept pointer to TrackBits/TrackdirBits instead of reference.
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german - 1 deleted by moewe2 (1)
greek - 3 fixed by Kesnar (3)
japanese - 273 fixed by ickoonite (273)
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been widden.
Only doc landscape_grid.html has been updated, landscape.html will be done latter.
-CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
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crash due to only
one MoveToNextItem() in DeleteVehicleNews (added in r3757). To work correctly do not
reset _forced_news to INVALID_NEWS when a new item is added, but leave it.
-Codechange: ShowLastNewsMessage has been changed so that it actually works, wraps
around correctly (array as FIFO) and shows the previous news item if the current
news item is open (previously this was doubly shown).
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