Age | Commit message (Collapse) | Author |
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functions.
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is invalid in industries directory
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'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded.
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a string, also use DEBUG instead of fprintf in one case.
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'Location' button, a town/station/industry list, or some news items.
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town and industries back to their initial values.
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during manual replaces.
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original scenario would be played.
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game as it won't be used anyway.
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Window deletion causing the reading invalid/freed data which could cause crashes.
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include the cargo packets in the vehicle as well
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toolbar is a rail toolbar, but use the window number.
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window. Patch by Alberth.
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stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
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sure airport can physically be built there. Just moving tests
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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in progress
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buildable even when it was not.
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FOR_ALL_ENGINEIDS_OF_TYPE
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as ThreadObject_Win32::IsRunning() does
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tile=0, buoys will never change that value
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engine with no owner when a NewGRF requested a specific variable.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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argument can be either a Vehicle pointer or a VehicleID
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manually toggled vehicles.
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player/company names were not properly reset/freed after bankrupt (before new player start)
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without tram support, it is better than to simply crash
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Brazilian Portuguese (again)
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for it again.
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