Age | Commit message (Expand) | Author |
2021-02-24 | Change: Improve graph period markings (#8732) | Tyler Trahan |
2021-02-24 | Fix: vehicle-cursor size-limit did not account for the interface zoom level. | frosch |
2021-02-23 | Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. | Michael Lutz |
2021-02-23 | Update: Translations from eints | translators |
2021-02-23 | Change: [Win32] Use more modern way of getting free disk space | Niels Martin Hansen |
2021-02-23 | Codechange: Switch to explicit wide strings | Niels Martin Hansen |
2021-02-23 | Remove: [Win32] Last pretenses of being able to build for Windows 95 | Niels Martin Hansen |
2021-02-22 | Fix 8706c36f: Change RELEASE code, too. | Michael Lutz |
2021-02-22 | Add: [OSX] OpenGL video driver. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Separate context state setup from general init. | Michael Lutz |
2021-02-22 | Codechange: [OSX] Add support for (un)locking the video buffer. | Michael Lutz |
2021-02-22 | Codechange: [OSX] Separate video driver into a base and a Quartz implementation. | Michael Lutz |
2021-02-22 | Codechange: [SDL2] Split driver in base-part and default backend | Michael Lutz |
2021-02-22 | Feature: [SDL2] OpenGL support | Patric Stout |
2021-02-22 | Codechange: [SDL] Move dirty_rect to class scope. | Michael Lutz |
2021-02-22 | Codechange: [SDL2] Allow several places to hook into the SDL driver | Patric Stout |
2021-02-22 | Codechange: [SDL2] Move functions and variables to class-scope | Patric Stout |
2021-02-22 | Codechange: [SDL2] Move SDLSurface code to its own function | Patric Stout |
2021-02-22 | Codechange: [SDL2] Split Start() in a few more functions | Patric Stout |
2021-02-22 | Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible. | Michael Lutz |
2021-02-22 | Add: A 32 bpp blitter that uses the animation buffer from the video backend t... | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use persistently mapped pixel buffers when supported. | Michael Lutz |
2021-02-22 | Add: [OpenGL] Support for a separate animation buffer that stores the palette... | Michael Lutz |
2021-02-22 | Codechange: Allow blitter factories to decide at runtime if the blitter is us... | Michael Lutz |
2021-02-22 | Change: [Win32] Prioritize the OpenGL video driver over the GDI one. | Michael Lutz |
2021-02-22 | Add: [OpenGL] Accelerated mouse cursor drawing. | Michael Lutz |
2021-02-22 | Fix: Don't trash video buffer alpha in SSE3/4 blitters. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi... | Michael Lutz |
2021-02-22 | Add: A simple, templated cache map that uses a least recently used eviction s... | Michael Lutz |
2021-02-22 | Codechange: Allow video drivers to handle the cursor themselves. | Michael Lutz |
2021-02-22 | Codechange: Make the simple Malloc sprite allocator globally usable. | Michael Lutz |
2021-02-22 | Codechange: Give sprite encoders a hint which colour components of a sprite a... | Michael Lutz |
2021-02-22 | Add: Allow sprite encoders (blitters) to specify an alignment for sprite widt... | Michael Lutz |
2021-02-22 | Codechange: Allow for using a sprite encoder that is not the currently active... | Michael Lutz |
2021-02-22 | Codechange: [Win32] Use an OpenGL core context instead of a compatibility one. | Michael Lutz |
2021-02-22 | Add: [OpenGL] Support for 8bpp blitters. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ... | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use GLSL version 1.50 if available. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use generic vertex attributes in the shader program. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use shaders to display the video buffer on screen. | Michael Lutz |
2021-02-22 | Change: [Win32] Disable VSync for OpenGL by default. | Michael Lutz |
2021-02-22 | Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use a pixel buffer object to store the video buffer. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use a vertex array object to store the vertex state for ... | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ... | Michael Lutz |
2021-02-22 | Codechange: [Win32] Move remaing global _wnd variables into the video driver. | Michael Lutz |
2021-02-22 | Change: Lock the video buffer when drawing inside the game loop to properly a... | Michael Lutz |
2021-02-22 | Codechange: [Win32] Move the global video buffer pointer into the driver class. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Only update the dirty parts of the video buffer texture. | Michael Lutz |
2021-02-22 | Codechange: [OpenGL] Enable driver debug messages if supported. | Michael Lutz |