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2007-07-29(svn r10727) -Codechange: when a window would fall outside of the screen (on ↵rubidium
the right) when opening it, move it to the left so it stays inside the screen.
2007-07-29(svn r10726) -Codechange: make it possible that the chat window is less than ↵rubidium
640 pixels.
2007-07-29(svn r10725) -Codechange: move some window related code out of gfx.cpp to ↵rubidium
windows.cpp
2007-07-29(svn r10724) -Fix (r10723): Toolbar spacing was off-by-onepeter1138
2007-07-29(svn r10723) -Codechange: dynamically sized (width) main toolbars and status ↵rubidium
bar for when the window becomes less than 640 pixels in width.
2007-07-29(svn r10722) -Codechange: unhardcode the positions of strings in the status bar.rubidium
2007-07-29(svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during ↵peter1138
unique name check.
2007-07-29(svn r10720) -Codechange: unhardcode the positions of the player toolbar menus.rubidium
2007-07-29(svn r10719) -Codechange: since DParams are now 64 bits we should make NUM ↵rubidium
and COMMA handle writing 64 bit integers to the strings.
2007-07-29(svn r10718) -Fix (r10698): when having a road corner on a slope removing ↵rubidium
the road bit perpendicular on the slope made the foundation disappear.
2007-07-28(svn r10717) -Fix: in-game console had a "transparent" part when opened in a ↵rubidium
game, while it did not in the menu.
2007-07-28(svn r10716) -Codechange: not all windows' minimum size is actually their ↵rubidium
minimum size, so take the size of the window after WE_CREATE has been called as bare minimum size.
2007-07-28(svn r10715) -Fix: limited-fs code was brokentruelight
2007-07-28(svn r10714) -Fix r10696: MSVC performance warningglx
2007-07-27(svn r10713) -Cleanup (r10711): too long string buffers, unsafe sprintf used ↵KUDr
(Darkvater)
2007-07-27(svn r10712) -Fix (r10711): \0 at the end of string constant (glx)KUDr
2007-07-27(svn r10711) -Fix [Win32]: take default language from current user's locale ↵KUDr
on Windows (In-)
2007-07-27(svn r10710) -Codechange: allow automatic downsizing of the group window. ↵rubidium
Same as idea as for the previous commits, i.e. you could already do so but the button would be out of reach.
2007-07-27(svn r10709) -Codechange: allow automatic downsizing of the load game/save ↵rubidium
game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
2007-07-27(svn r10708) -Codechange: allow automatic downsizing of the smallmap window ↵rubidium
in case of low resolutions; one could already make the window smaller, but the resize button was unreachable.
2007-07-27(svn r10707) -Codechange: account for the main toolbar and status bar when ↵rubidium
determining the maximum height for a window.
2007-07-27(svn r10706) -Codechange: allow resizing the multiplayer server list window.rubidium
2007-07-27(svn r10705) -Fix (r10704): some windows were not correctly initialized as ↵rubidium
they resized the window themselves and that should be interfered by making sure the window is resized in the right "step" size. -Fix (r10704): call the WE_RESIZE when resizing during initialization of the windows.
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-27(svn r10703) -Update: WebTranslator2 update to 2007-07-27 10:33:19miham
croatian - 1 fixed, 6 changed by knovak (7)
2007-07-27(svn r10702) -Fix: "Can't build ..." instead of "Can't remove ..." message ↵rubidium
shown for road stops for trucks/cargo trams.
2007-07-27(svn r10701) -Codechange: Make sure to not use an out of bound index when ↵belugas
the index is specified by a grf file. It has a different meaning then.
2007-07-27(svn r10700) -Codechange: Enable to jump (by default) to the overriding ↵belugas
industry tile spec of the one been queried. Only on certain very specific circumstances do we need the original spec
2007-07-26(svn r10699) -Fix (r10698): bridge middle parts were drawn too high if the ↵rubidium
southern bridge head has a foundation.
2007-07-26(svn r10698) -Codechange [FS#1082]: simplify the code related to ↵rubidium
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26(svn r10697) -Codechange: give a more sensible names to some of the unkX ↵rubidium
variables.
2007-07-26(svn r10696) -Codechange: remove duplication of the "make sprite ↵rubidium
transparent" code.
2007-07-26(svn r10695) -Fix [FS#1079]: building single pieces of road over tramtrack ↵rubidium
or vice versa on slopes did not work as expected.
2007-07-26(svn r10694) -Codechange: update the server information in the game list ↵rubidium
every once in a while so the information stays fairly up-to-date when you are looking through the servers.
2007-07-25(svn r10692) -Fix (r10691): those good old days that LT_NORMAL was still ↵rubidium
called LT_NORMAL :)
2007-07-25(svn r10691) -Codechange [FS#509]: simplify GetTransportedGoodsIncome to ↵rubidium
make it more obvious and less hidden what actually happens. Based on a patch by rfalke.
2007-07-25(svn r10690) -Codechange: use the enum that describes all callback IDs in ↵rubidium
favor of "just" using an untyped integer.
2007-07-25(svn r10689) -Documentation [FS#1057]: lots of function documentation ↵rubidium
written by Progman.
2007-07-25(svn r10688) -Cleanup: coding style cleanups missed in the last few cleanups.rubidium
2007-07-25(svn r10687) -Fix (r10686): subversion does not like it when you change code ↵rubidium
when you are typing the commit message.
2007-07-25(svn r10686) -Fix [FS#1058]: determining whether there is a tunnel going ↵rubidium
under the lowered area is only needed in two directions instead of all four, so take the directions (one for each axis) to the nearest border (along the given axis). Furthermore GetTileZ did much more than absolutely necessary.
2007-07-25(svn r10685) -Fix [FS#1076]: graphical glitches when the "link landscape ↵rubidium
toolbar" patch is turned on when opening one of the construction toolbars.
2007-07-25(svn r10684) -Codechange: some more coding style related changes. Primarily ↵rubidium
moving { to a new line.
2007-07-24(svn r10681) -Codechange: do not determine whether a tile is a hangar based ↵rubidium
on the graphics index to be drawn on the given tile, but do it based on the specification of the location of hangars of the airport.
2007-07-24(svn r10675) -Codechange: unhardcode the industry types used in several ↵rubidium
locations of the source code.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-07-24(svn r10672) -Codechange: typify some parameters/variables.rubidium
2007-07-24(svn r10671) -Codechange: don't mix both lookup and ↵truelight
temp-variable-with-value-of-lookup (skidd13)
2007-07-24(svn r10670) -Fix: Use proper initialization for grf_prop override memberbelugas
2007-07-24(svn r10669) -Codechange: Removed redundant commentbelugas
-Codechange: Add placeholder for yet another industry "variable" to code