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2014-09-23(svn r26912) -Update from WebTranslator v3.0:translators
czech - 21 changes by argoneus korean - 2 changes by telk5093 lithuanian - 18 changes by Stabilitronas spanish - 3 changes by SilverSurferZzZ welsh - 14 changes by kazzie
2014-09-22(svn r26911) -Change: increase maximum possible flat land height in scenario ↵rubidium
editor to be entered directly (ic111)
2014-09-22(svn r26910) -Fix: account for the height of the landscape at the edge of ↵rubidium
the map to determine the scroll boundaries (based on patch by ic111)
2014-09-22(svn r26909) -Update from WebTranslator v3.0:translators
belarusian - 13 changes by KorneySan catalan - 1 changes by juanjo english_US - 15 changes by Supercheese german - 13 changes by planetmaker italian - 14 changes by lorenzodv korean - 17 changes by telk5093 polish - 13 changes by wojteks86 russian - 13 changes by Lone_Wolf
2014-09-22(svn r26908) -Codechange: replace a magic number by a more logical calculationrubidium
2014-09-22(svn r26907) -Codechange: Scale engine purchase list to GUI zoom level for ↵peter1138
multihead engines.
2014-09-22(svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom ↵peter1138
level.
2014-09-21(svn r26905) -Change: account for the maximum map height when converting ↵rubidium
heightmaps
2014-09-21(svn r26904) -Fix: account for the height level for showing the seen area in ↵rubidium
the viewport (ic111)
2014-09-21(svn r26903) -Update from WebTranslator v3.0:translators
lithuanian - 132 changes by Stabilitronas vietnamese - 1 changes by nglekhoi welsh - 5 changes by kazzie
2014-09-21(svn r26902) -Fix (r26900): erroneous spaces instead of tabsrubidium
2014-09-21(svn r26901) -Fix [FS#6120]: typo in stringrubidium
2014-09-21(svn r26900) -Fix-ish: dirty the appropriate area around map edges when ↵rubidium
terraforming there to prevent any artefacts from occuring (ic111)
2014-09-21(svn r26899) -Codechange: reduce the amount of tiles that needs to be drawn ↵rubidium
by taking the height of tiles into account instead of drawing way too many (ic111)
2014-09-21(svn r26894) -Feature: Swap method for script listsfonsinchen
2014-09-21(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and viafonsinchen
2014-09-21(svn r26892) -Feature: Script API for retrieving planned flowfonsinchen
2014-09-21(svn r26891) -Codechange: Add methods to retrieve flows from a FlowStatMapfonsinchen
2014-09-21(svn r26890) -Cleanup: remove unneeded obfuscation via IConsoleSetSettingrubidium
2014-09-21(svn r26889) -Feature: Predict links for station-autorefitting vehiclesfonsinchen
2014-09-21(svn r26888) -Codechange: use ints for some z-levels of vehicles (ic111)rubidium
2014-09-21(svn r26887) -Add: cheat for changing the height level (mostly due to the ↵rubidium
mess with changing snow levels and such)
2014-09-21(svn r26886) -Change (r26885): the max height setting belongs more in the ↵rubidium
limitations section of the settings
2014-09-21(svn r26885) -Feature-ish: user interface for limiting the maximum height of ↵rubidium
a map
2014-09-21(svn r26884) -Change: scale the NewGRF's snow line level according to the ↵rubidium
configured maximum map height
2014-09-21(svn r26883) -Change: make maximum desert height scale with the maximum ↵rubidium
configured height
2014-09-21(svn r26882) -Feature: allow limiting the height of bridges (ic111)rubidium
2014-09-21(svn r26881) -Codechange: bump the savegame versionrubidium
2014-09-21(svn r26880) -Add: stub settings for limiting bridge and map heightrubidium
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the ↵rubidium
data is now always accessible
2014-09-21(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus ↵rubidium
better alignable
2014-09-21(svn r26876) -Codechange: move 'has bride above' data from m6 to typerubidium
2014-09-21(svn r26875) -Codechange: move TropicZone information from m6 to typerubidium
2014-09-21(svn r26874) -Fix (r26872): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26873) -Change: split type_height into a type and height array (ic111)rubidium
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-21(svn r26871) -Codechange: Centre and draw arbitrary size highscore screen. ↵peter1138
Highscore text continues to be drawn with 640x480 dimensions.
2014-09-21(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at ↵rubidium
southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
2014-09-21(svn r26869) -Add: support for an all black palette to prevent the need of ↵rubidium
having a black tile of all different slopes (ic111)
2014-09-21(svn r26868) -Add: methods for getting a (theoretical) slope and tile height ↵rubidium
of tiles outside of the map array (ic111)
2014-09-21(svn r26867) -Fix (r26866): hopefully fix MSVC compile errorrubidium
2014-09-21(svn r26866) -Change: make aircraft ascend/descend when they are too close ↵rubidium
to the ground or too far away (based on patch by ic111)
2014-09-20(svn r26865) -Update from WebTranslator v3.0:translators
welsh - 11 changes by kazzie
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium
2014-09-20(svn r26863) -Codechange: move a number of Vehicle* functions into the ↵rubidium
Vehicle class
2014-09-20(svn r26862) -Codechange: Don't shrink widget size in new game window.peter1138
2014-09-20(svn r26861) -Codechange: Include height of dropdown image in dropdown ↵peter1138
widget. Draw vertically centred image in dropdown button.
2014-09-20(svn r26860) -Codechange: improve worst case performance of terraforming ↵rubidium
(O(n^2) -> O(n log n)) and let memory usage scale to the amount of tiles affected instead of allocating memory for the worst case scenario (patch by ic111)
2014-09-20(svn r26859) -Fix [FS#6119]: Height computation of game script text in town ↵frosch
GUI did not consider margins.
2014-09-20(svn r26858) -Codechange: Rearrange smallmap filter and settings ↵peter1138
expand/collapse buttons to fix frame borders and allow buttons to fit height of resize button.