Age | Commit message (Collapse) | Author |
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passengers.
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dutch - 4 changes by habell
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and genders
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string or select the case of the next substring
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and gender names
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less magic
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colour code) is not implemented
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wrong after moving train engines in the depot window.
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rest of OpenTTD as well
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full screen mode
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belarusian - 4 changes by KorneySan
croatian - 4 changes by VoyagerOne
hungarian - 4 changes by IPG
norwegian_bokmal - 4 changes by mantaray
russian - 4 changes by Lone_Wolf
slovenian - 4 changes by ntadej
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when compiling for OSX 10.4 as it tried to match also OpenTTD-specific control characters
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conversion didn't do the right thing
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french - 4 changes by glx
serbian - 4 changes by etran
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townnames on map generation, so they are controlled by the generation-seed as well.
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acceleration model.
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traditional_chinese - 5 changes by josesun
finnish - 17 changes by USephiroth
german - 4 changes by planetmaker
luxembourgish - 5 changes by Phreeze
polish - 5 changes by xaxa
brazilian_portuguese - 2 changes by bmnds
russian - 5 changes by Lone_Wolf
slovak - 4 changes by marek995
spanish - 4 changes by Terkhen
vietnamese - 4 changes by nglekhoi
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configurable, why isn't the statusbar's location configurable?
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portuguese - 1 changes by frosch
brazilian_portuguese - 9 changes by bmnds
swedish - 1 changes by Zuu
turkish - 33 changes by niw3
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build attempts at unbuildable industries.
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created during the game.
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(some of it is used in the very near future).
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probability to decide which industry to build.
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local variable.
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IndustryBuildData::TryBuildNewIndustry().
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metadata struct as well
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with a list
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index to ReadLanguagePack, and simplify one of its callers
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of dynlang
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metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
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pointer.
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afterwards.
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the language "list"
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ships/aircraft got switched
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