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2020-12-30Fix: Assert fail when using restart command after opening save/load GUIJonathan G Rennison
2020-12-29Update: Translations from eintstranslators
2020-12-28Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)gooball
2020-12-28Update: Translations from eintstranslators
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-28Change: Add some style to GameScript question windows depending on the typedP
2020-12-27Doc: Remove some SmallVector references from documentation.J0anJosep
2020-12-27Fix b408fe7: Don't try to construct a std::string from nullptrCharles Pigott
2020-12-27Update: Translations from eintstranslators
2020-12-27Fix 65f65ad2: Missing path separator that fell over a cliff.Michael Lutz
2020-12-27Fix #6452: Reset only editable and visible settings from GUI (#7890)SamuXarick
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Keep filenames of loaded Fio files in std::strings.Michael Lutz
2020-12-27Codechange: Use automatic memory management for language pack reading.Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Store file search paths as std::string.Michael Lutz
2020-12-27Codechange: Stringify config file paths.Michael Lutz
2020-12-27Codechange: Replace assert_compile macro with static_assertCharles Pigott
2020-12-27Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTHcirdan
2020-12-27Cleanup: Remove save-only autolength flag from economy chunk handlerscirdan
2020-12-27Codechange: Enable FINAL, (un)likely, __attribute__ when building with clangJonathan G Rennison
2020-12-27Codechange: Use likely/__builtin_expect for assertion macrosJonathan G Rennison
2020-12-27Codechange: Add support for verbose assertsJonathan G Rennison
2020-12-27Codechange: Unconditionally use static_assertJonathan G Rennison
2020-12-27Cleanup: Remove unnecessary assert_tcompile macroCharles Pigott
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-27Add: [NewGRF] Patch flag to test if inflation is on or off.Michael Lutz
2020-12-27Change: Disable changing the inflation setting in network games.Michael Lutz
2020-12-27Feature: Plant clumps of trees in editor by dragging on the landscapeNiels Martin Hansen
2020-12-27Change: Switch tree GUI to use dynamically generated buttonsNiels Martin Hansen
2020-12-27Fix: Wrong tree sprite in tree toolbarNiels Martin Hansen
2020-12-26Update: Translations from eintstranslators
2020-12-26Fix f66baa44: for-loop is no longer increasing "i"Patric Stout
2020-12-25Fix: [Emscripten] using TIC/TOC on this platform is sillyPatric Stout
2020-12-25Change: Always apply inflation from 1920 to 2090, no matter the game start ye...Michael Lutz
2020-12-25Fix f66baa44: index was off by one (#8433)Patric Stout
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Update: Translations from eintstranslators
2020-12-25Fix #6468: don't store version of AIs-started-via-console in namePatric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
2020-12-25Update: Translations from eintstranslators
2020-12-25Codechange: Rename strings to match their usage.frosch
2020-12-25Change: Remove the LAN/Internet combobox from the server list in favour of ad...frosch
2020-12-25Change: Towns don't build dead-end road bridges (#8401)Tyler Trahan
2020-12-25Feature: Add an option to disable tree growth completely (#8415)Pavel Stupnikov
2020-12-25Fix: Don't lower tree density if spreading is not enabled (#8413)Pavel Stupnikov
2020-12-25Change: [Linkgraph] Allow job threads to be aborted early when clearing sched...Jonathan G Rennison