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2007-10-05(svn r11209) -Codechange: remove some magic numbers and bit magic with ↵rubidium
appropriate enums and functions. Patch by frosch.
2007-10-05(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses ↵rubidium
owned land. Patch by frosch.
2007-10-05(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using ↵glx
production callbacks as they may have no production for more than a month
2007-10-05(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. ↵rubidium
Based on patches by frosch and skidd13.
2007-10-05(svn r11205) -Codechange: remove some, now obsolete, checks.rubidium
2007-10-05(svn r11204) -Feature: [NewGRF] Add support for Action 00 for Industries and ↵belugas
IndustryTiles. Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations. Pikkabird & Georges for detailled comments on their grf works. The Alpha testers (You know who you are). And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches) Remember: it certainly can be buggy. But be sure that behaviour has been tested in TTDP (if you can) before raising a flag.
2007-10-05(svn r11203) -Codechange: Raise the TTDPatch version a little higher, as ↵belugas
some new features will be shortly exploitable
2007-10-05(svn r11202) -Feature: [NewGRF] Add support for var 45 for Industries.belugas
2007-10-04(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵rubidium
tile long. Patch by SmatZ.
2007-10-04(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way ↵rubidium
roads going to the east.
2007-10-04(svn r11199) -Fix: variable 67 and 68 not working correctly.rubidium
-Refactor: some code so there is less code duplication.
2007-10-04(svn r11198) -Fix: When industry override is not possible because it is ↵belugas
already been overridden, mark the new candidate as not being an override
2007-10-03(svn r11197) -Fix: It is not useful to reset the override of an entity every ↵belugas
time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
2007-10-02(svn r11196) -Fix (r11191): _cur_stage was incorrect for GLS_ACTIVATION stageglx
2007-10-02(svn r11195) -Fix: creation chances for industries during gameplay and ↵rubidium
during map generation were swapped.
2007-10-02(svn r11194) -Fix: industries with not all tiles custom slope checked (but ↵rubidium
at least one) would be build on wrongly sloped tiles.
2007-10-02(svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵rubidium
(and undocumented side effects in TTDP in corner cases).
2007-10-02(svn r11192) -Fix: Little typo with bigger consequences when trying to ↵belugas
remove a newindustries aware grf
2007-10-01(svn r11191) -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly ↵glx
after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf.
2007-09-30(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.rubidium
2007-09-30(svn r11189) -Fix: if the location check callback results in something ↵rubidium
invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
2007-09-30(svn r11188) -Codechange: rewrite of the town action related code (remove ↵rubidium
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30(svn r11187) -Fix: what holds for houses in r11149 also holds for industries.rubidium
2007-09-30(svn r11186) -Fix: only fill the accepted cargo fields once, not multiple times.rubidium
2007-09-28(svn r11185) -Codechange: prepare some more code for the introduction of ↵rubidium
NewIndustries. Patch by Belugas.
2007-09-28(svn r11184) -Codechange: cleanup the code related to backup orders.rubidium
2007-09-28(svn r11183) -Fix [FS#1249]: airports do not need to care about overflying ↵rubidium
aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway.
2007-09-28(svn r11182) -Fix [FS#1261] (r11174): bounding boxes caused crashes when ↵rubidium
zoomed out. Patch by SmatZ.
2007-09-28(svn r11181) -Codechange: add support for newgrf callback 14A (Belugas)glx
2007-09-28(svn r11180) -Fix (r11175): crash on load when you don't have any NewGRFs. ↵rubidium
More interesting is: who plays without them ;)
2007-09-28(svn r11179) -Fix [FS#1262] (r11175): compilation with MSVC was brokenglx
2007-09-28(svn r11178) -Fix: don't check newgrf callback 22 in scenario editorglx
2007-09-27(svn r11177) -Codechange: add support for newgrf callbacks 14B and 14Cglx
2007-09-27(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14Cglx
2007-09-27(svn r11175) -Codechange: sort the NewGRFs by name, making searching a ↵rubidium
specific NewGRF a lot easier.
2007-09-26(svn r11174) -Codechange: add possibility to show the bounding boxes of ↵rubidium
sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed ↵rubidium
stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
2007-09-26(svn r11170) -Fix (r11152): a variable's type was too small for the data ↵rubidium
that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything.
2007-09-26(svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it ↵rubidium
to clip too much at screen/viewport borders. Patch by frosch.
2007-09-26(svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by ↵rubidium
frosch.
2007-09-26(svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in ↵rubidium
depots when converting it from elrail -> normal rail. Patch by smatz.
2007-09-26(svn r11164) -Fix(r11161): a rogue space roaming in the night... removedbelugas
2007-09-26(svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip ↵belugas
the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
2007-09-26(svn r11162) -Fix: Acceptance is not a cargo, but rather a level of... ↵belugas
acceptance :) So don't need to get cargo name out of it (glx)
2007-09-26(svn r11161) -Fix: Allow to transform coordinates in negative ones when gfx ↵belugas
of 0xFF allows it
2007-09-26(svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish ↵belugas
the size of the industry.
2007-09-25(svn r11159) -Fix (r11155): restore the ability to save in a non existing fileglx
2007-09-24(svn r11158) -Codechange: reduce the amount of Random calls needed when we ↵rubidium
do not have NewGRF industries that actually need the random bits.