Age | Commit message (Collapse) | Author |
|
variable, so move it so there is only once instance of that variable. Patch by Cirdan.
|
|
|
|
headers so that nothing from the network directory needs to include basically all network headers.
|
|
needed.
|
|
the patch command.
|
|
becomes very low so the buttons are still visible and useable. Patch by Dominik.
|
|
Alberth.
|
|
|
|
the autosave settings.
|
|
|
|
network/network_internal to settings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
|
|
openttd.cpp to viewport.cpp/window.cpp.
|
|
locations.
|
|
the group vehicle list
|
|
window_gui.h/window.cpp because they belong there.
|
|
moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
-Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages).
|
|
more logically.
|
|
|
|
|
|
autoreplace gui...
|
|
|
|
-Codechange: Replaced the four sort buttons by a dropdown
-Codechange: Reduced the default window size
|
|
|
|
by the ones of the intro game.
|
|
the 3 users include it, reducing dependencies on misc/smallvec.h
|
|
copy of it.
|
|
instead of just yes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IndustryDirectoryWindow to a member object
|
|
|
|
|
|
|
|
(and its headers) to engine_gui.cpp
|