Age | Commit message (Collapse) | Author |
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we didn't read the data for a property -- the data will be wrong for subsequent reads.
-Codechange: [NewGRF] *Do* continue processing if the value of a property is invalid, however.
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wrong comments!
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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properties.
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methods. This yields in the following:
-Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible.
-Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics.
-Feature: allow people to create their own base graphics easily and without requiring code changes.
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extension extendable.
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that's not what you want.
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travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set (PhilSophus)
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the header).
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
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allocated memory shouldn't be used after the function ended.
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'use first refittable cargo', so don't issue a warning for it.
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networking enabled.
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impossible.
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it used to be, disable a NewGRF if unexpected sprites are reached.
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were available as the engine availability check was performed too early.
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station window (and not only the train list).
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windows dirty.
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go-to-nearest-depot-orders.
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dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.
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In other words, one can now specifies a 16 bits cost multiplier.
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The presence of a HQ is only dictated by the 7th bit been set.
The rest of the data is related to the size and the type.
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is more exact and less subject to interpretation
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so that a minimum width can be specified.
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to say "not with NTP" instead of "requires NPF" (which has been untrue since the introduction of YAPF). Thanks to FauxFaux for pointing this out.
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don't convert the rail if the engines of the new type are powered on the existing type.
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value when not loading an ini file.
-Fix: wrong insertion management causing leaks.
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multipliers are the same.
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information struct.
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source, so data can be changed.
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instead of relying on consecutive string IDs.
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on all platforms
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thus making compilation fail on OSX (planetmaker)
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Windows graphics packs while retaining the possibility to override the palette.
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vehicle list window's caption
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another engine at the second position, not all 'important' data was copied to the new head.
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still shared by other vehicles.
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and GetPrevUnit().
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