Age | Commit message (Collapse) | Author |
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one PalSpriteID
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station_land and unmovable_land.
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station_land and unmovable_land.
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-Codechange: undefine a defined macro once work is finished, just in case
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aircraft slow down more rapidly than slower aircraft. This prevents them
from reaching the end of the runway at high speed, and also stops slow
aircraft from slowing down too much at the start of the runway.
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ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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0x18, independent of grf version.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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not the variable.
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is a vehicle on it
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correctly in the purchase list. Multiple cargo types can also now been shown.
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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trains. Instead of trying to work it out again, just use the cached values...
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switch/case at many places
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length was limited to 9
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files
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(Yorick)
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with v->PlayLeaveStationSound(), and remove wrapper function.
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function a few times. Again. Just a different value.
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function a few times
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why normal electric signals are handled specially.
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VarAction2 and Action7/9/D to their own function.
-Fix: Add some variables that were missing in one or both cases.
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with some parts for AI use.
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of a byte (Yexo)
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cargopacket source.
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expose in header for use elsewhere.
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instead of two single variables, following the transport type it represents
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file to spare 4-8kB of binary size
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with other Specs in used.
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so it cannot have an invalid tile index
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GetNearbyTile() was wrong way around.
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transport type is not supported
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bridge we are preparing to build
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settings and make in switchable by Ctrl+9
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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substract one to be on water border tiles
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for buoys at map borders
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not on height of the lowest part of the tile
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
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