Age | Commit message (Collapse) | Author |
|
always have the tendancy to backfire?
|
|
they are already built for another type.
|
|
|
|
adding/removing roadtypes.
|
|
bridges.
|
|
foundation of the opposite roadtype.
|
|
|
|
vice versa (spotted by Desolator)
|
|
|
|
|
|
Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
|
|
|
|
|
|
you own the tram bits and the town owns the road.
|
|
|
|
|
|
causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
|
|
|
|
(2.5 years) at stations.
|
|
|
|
|
|
side of a depot.
|
|
'finishing' the turn.
|
|
|
|
just behind another vehicle.
|
|
|
|
|
|
|
|
catalan - 34 fixed, 15 changed by arnaullv (49)
italian - 2 fixed by lorenzodv (2)
romanian - 12 fixed, 11 changed by CrystyB (23)
|
|
|
|
updates.
|
|
|
|
|
|
road types on a single tile.
|
|
|
|
american - 2 fixed by WhiteRabbit (2)
brazilian_portuguese - 9 fixed by tucalipe (9)
bulgarian - 30 fixed by thetitan (30)
czech - 34 fixed by Hadez (34)
dutch - 2 fixed by habell (2)
french - 2 fixed, 12 changed by glx (14)
hungarian - 2 fixed by miham (2)
japanese - 34 fixed, 8 changed by ickoonite (42)
russian - 42 fixed by HMage (42)
slovak - 9 fixed by lengyel (9)
turkish - 25 fixed by jnmbk (25)
ukrainian - 34 fixed by mad (34)
|
|
road types.
|
|
|
|
|
|
|
|
industry tiles specs
|
|
stations by holding down control. Based on a patch by Wolf01.
|
|
scenario editor again.
|
|
the 'default' group.
|
|
the specific variable, not how it was highlighted.
|
|
area and what to do with it afterwards.
|
|
american - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian - 6 fixed by thetitan (6)
danish - 32 fixed, 21 changed by ThomasA (53)
dutch - 32 fixed, 3 changed by habell (35)
french - 32 fixed by glx (32)
german - 17 fixed by Neonox (17)
hungarian - 32 fixed by miham (32)
italian - 32 fixed by lorenzodv (32)
korean - 29 fixed by darkttd (29)
slovak - 35 fixed by lengyel (35)
slovenian - 10 fixed by Necrolyte (10)
spanish - 34 fixed by eusebio (34)
swedish - 32 fixed by giddorah (32)
|
|
- Group protection status wasn't changed via a command.
- Group renaming didn't check group owner (and in fact changed the owner,
just like renaming a sign...).
- Added owner checks to other group commands.
- Invalidate window data after the command has been completed instead of after
the command has been sent. This fixes gui issues in network play.
|
|
|
|
of vehicles in the group only once
|