Age | Commit message (Collapse) | Author |
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windows.
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reflect reality. Patch by Cirdan.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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not have to return the Window they just created.
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change when the on screen keyboard was opened.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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would be closed (on a parent closure) instead of all children.
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depot.
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_loaded_newgrf_feature.has_2CC changes
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been cancelled message' even when it was not cancelled causing joining passworded servers/companies to fail.
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parent class already have it
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variable
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DiagDirection to Track and Trackbits
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(michi_cc)
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in-game that often
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parent closes it
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OskWindow.
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variable
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engine.cpp, make it run only 1 loop
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the vehicle isn't a train.
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just positive.
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when used instead of when loading, to allow callback values to work properly.
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pointer with the WE_CREATE message because nothing uses it anymore.
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Patch by Cirdan.
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in descriptor
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