Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-26 | (svn r12272) -Codechange: A bit of code style fixes (tabs instead of ↵ | belugas | |
spaces), one space too many before macro definition and rename marco MB (MakeBridge) for MBR(MakeBRidge) | |||
2008-02-26 | (svn r12263) -Codechange: Give meaning to the concrete bridge sprites arrays. | belugas | |
Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing. Still more to come. | |||
2008-02-26 | (svn r12262) -Codechange: Give meaning to the wooden bridge sprites arrays. | belugas | |
Add macro MN for easier viewing. More to come. | |||
2008-02-25 | (svn r12261) -Fix [FS#1805]: autoreplace did not update vehicle index for ↵ | glx | |
timetable window | |||
2008-02-25 | (svn r12258) -Fix: GetProductionAroundTiles() may fail if only the second ↵ | glx | |
production slot exists | |||
2008-02-25 | (svn r12252) -Fix [FS#1801]: Broken FollowTrack_t related functions (thanks ↵ | KUDr | |
michi_cc). -Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were: 1. never used 2. obsoleted by switching to C++ | |||
2008-02-25 | (svn r12247) -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) ↵ | frosch | |
returned wrong values. | |||
2008-02-25 | (svn r12246) -Fix (r10460): Proper usage of Clamp(). | frosch | |
2008-02-25 | (svn r12244) -Fix (r12150): typo resulting in no players are given the ↵ | smatz | |
engine preview offer | |||
2008-02-24 | (svn r12239) -Fix [FS#1800] (r9729): inverted comments for SetRailType() and ↵ | glx | |
GetTrackBits() (michi_cc) | |||
2008-02-23 | (svn r12231) -Cleanup (r12230): [autoreplace] moved ↵ | bjarni | |
Vehicle::NeedsAutorenewing() and added comments | |||
2008-02-23 | (svn r12230) -Codechange: [autoreplace] made a function to detect if a ↵ | bjarni | |
vehicle needs autorenewing This will remove duplicated code and ensure that the check is consistent | |||
2008-02-23 | (svn r12218) -Update: WebTranslator2 update to 2008-02-23 12:39:10 | miham | |
brazilian_portuguese - 13 fixed, 51 changed by fukumori (64) bulgarian - 12 fixed by thetitan (12) catalan - 13 fixed by arnaullv (13) czech - 13 fixed, 8 changed by Hadez (21) dutch - 13 fixed by habell (13) estonian - 13 fixed, 3 changed by kristjans (16) french - 13 fixed, 20 changed by glx (33) hungarian - 13 fixed by miham (13) italian - 13 fixed, 8 changed by lorenzodv (21) japanese - 13 fixed by ickoonite (13) korean - 14 fixed by leejaeuk5 (14) portuguese - 2 fixed by nars (2) slovak - 13 fixed by lengyel (13) slovenian - 1 fixed by Necrolyte (1) spanish - 13 fixed by eusebio (13) swedish - 1 fixed by ChrillDeVille (1) ukrainian - 13 fixed, 1 deleted, 124 changed by mad (138) | |||
2008-02-21 | (svn r12209) -Fix: [NewGRF] Support using any base price for rail and road ↵ | peter1138 | |
vehicles' running cost, and show running cost of wagons if they have it. | |||
2008-02-21 | (svn r12208) -Codechange: Alignment of params makes the code easier to read. | belugas | |
2008-02-21 | (svn r12207) -Change: rail running costs are engine class, not rail type | peter1138 | |
2008-02-20 | (svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use ↵ | belugas | |
it when needed. | |||
2008-02-20 | (svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to ↵ | peter1138 | |
running_cost, inline with other vehicle types (It is the factor, not the base) | |||
2008-02-20 | (svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets | smatz | |
2008-02-20 | (svn r12203) -Fix (r12199): Make trains pay attention to signals again. | frosch | |
2008-02-20 | (svn r12202) -Fix: When loading a savegame fails, don't start creating a new ↵ | peter1138 | |
game, just go straight back to the intro screen. | |||
2008-02-20 | (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable ↵ | smatz | |
when compiling with assert disabled | |||
2008-02-20 | (svn r12200) -Fix: force AI to build rail or road instead of bridges if ↵ | smatz | |
possible, so it doesn't build bridges everywhere | |||
2008-02-20 | (svn r12199) -Codechange: Remove magic around the results of ↵ | frosch | |
GetTileTrackStatus(). | |||
2008-02-20 | (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles ↵ | peter1138 | |
buildings, so show tick when buildings are transparent. | |||
2008-02-20 | (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the ↵ | smatz | |
train had negative income -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form | |||
2008-02-20 | (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, ↵ | smatz | |
do not set water class for them | |||
2008-02-20 | (svn r12194) -Codechange: apply coding style on enum TrainSubtype | smatz | |
2008-02-20 | (svn r12193) -Codechange: Rename a magic variable, give it a decent type, ↵ | frosch | |
and remove a 'goto'. | |||
2008-02-20 | (svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵ | smatz | |
the value | |||
2008-02-20 | (svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way ↵ | frosch | |
one-way-road in the next tiles. | |||
2008-02-20 | (svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug ↵ | smatz | |
for debug level 2 (patch by IguannaB) | |||
2008-02-20 | (svn r12189) -Codechange: mark some functions in train_cmd.cpp inline ↵ | smatz | |
(called once or very short) | |||
2008-02-20 | (svn r12188) -Codechange [FS#1782]: do not check twice for correct rail ↵ | smatz | |
owner (patch by Vikthor) | |||
2008-02-19 | (svn r12187) -Add: frosch as dev. Last, but not least | belugas | |
2008-02-19 | (svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound ↵ | smatz | |
at NW border of map (placing buyos, leveling land) | |||
2008-02-18 | (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless ↵ | smatz | |
(spotted by michi_cc) | |||
2008-02-18 | (svn r12184) -Fix: take into account possible loan when AI is deciding which ↵ | smatz | |
bridge to build, so it won't build wooden bridges everytime | |||
2008-02-18 | (svn r12183) -Codechange: give a better error message when building road ↵ | smatz | |
over existing road with vehicle on it, or do not fail at all | |||
2008-02-18 | (svn r12180) -Fix: Test purchase list loading/loaded sprites instead of ↵ | peter1138 | |
unconditionally returning a possibly non-existant sprite. | |||
2008-02-18 | (svn r12179) -Codechange: use GetCrossingRailTrack() and ↵ | smatz | |
GetCrossingRailAxis() to improve code readability | |||
2008-02-18 | (svn r12178) -Codechange: use the 'side' parameter in TrainController and ↵ | smatz | |
TrainCheckIfLineEnds to simplify the code | |||
2008-02-18 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵ | smatz | |
there can be less checks in pathfinders for depots/stations/tunnels/bridges | |||
2008-02-18 | (svn r12176) -Codechange: one division less when playing sounds (patch by ↵ | smatz | |
Dominik) | |||
2008-02-18 | (svn r12175) -Fix (r12174): Ensure the patches window is centred properly. | peter1138 | |
2008-02-18 | (svn r12174) -Codechange: Make the patches window dynamically resize to the ↵ | peter1138 | |
largest patch tab, so adding patch options is simply a case of adding to the lists. | |||
2008-02-18 | (svn r12173) -Cleanup: Minor codestyle fixes. | peter1138 | |
2008-02-18 | (svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window | peter1138 | |
2008-02-18 | (svn r12171) -Fix [FS#609]: return correct bridge price for AI when ↵ | smatz | |
DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it | |||
2008-02-17 | (svn r12170) -Fix: do not draw trees along road and street lights under low ↵ | smatz | |
bridges (spotted by _minime_) |