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2021-03-25Update: Translations from eintstranslators
2021-03-25Fix #8875: Filter string in station window breaks flow in user interfaceKoen Bussemaker
2021-03-25Fix: placing random trees in SE crashes the game (#8892)Patric Stout
2021-03-24Update: Translations from eintstranslators
2021-03-23Update: Translations from eintstranslators
2021-03-22Update: Translations from eintstranslators
2021-03-22Update: Translations from eintstranslators
2021-03-21Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on ...Michael Lutz
2021-03-21Update: Translations from eintstranslators
2021-03-21Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of differen...frosch
2021-03-20Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer...Michael Lutz
2021-03-20Update: Translations from eintstranslators
2021-03-20Fix: Recompute road/railtype availability after disabling the enginedP
2021-03-20Fix: OSK layout not scaled for 2x or 4x GUI scale.Peter Nelson
2021-03-19Update: Translations from eintstranslators
2021-03-18Update: Translations from eintstranslators
2021-03-17Update: Translations from eintstranslators
2021-03-16Update: Translations from eintstranslators
2021-03-16Update: Translations from eintstranslators
2021-03-15Update: Translations from eintstranslators
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-03-14Fix 217071aa: spanish translation contains an invalid character (#8863)Patric Stout
2021-03-14Update: Translations from eintstranslators
2021-03-14Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engin...Tyler Trahan
2021-03-14Codechange: we are not booing straps .. we are bootstrappingPatric Stout
2021-03-14Fix: errors during bootstrap could still show up after bootstrapPatric Stout
2021-03-14Fix: if bootstrap failed, it could end with an empty screen instead of errorPatric Stout
2021-03-13Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on t...Michael Lutz
2021-03-13Update: Translations from eintstranslators
2021-03-13Fix #8851: don't allow infinite "exec" depth in script, but limit to 10 deepPatric Stout
2021-03-13Fix: calling "exec" from script never returnedPatric Stout
2021-03-13Feature: allow setting maximum zoom level at which sprites are drawn (#8604)Matt Kimber
2021-03-13Feature: allow filtering on name in rail station window (#8706)Didac Perez Parera
2021-03-11Fix #8733: Can't buy train engine when the "Engines only" filter is activestormcone
2021-03-11Update: Translations from eintstranslators
2021-03-11Change: Recolour graph windows to brown (#8700)Tyler Trahan
2021-03-11Fix #8647: draw tram catenary using 4 bounding boxes.frosch
2021-03-11Fix: front/back sprites of action5 tram catenary were swapped.frosch
2021-03-10Codechange: Add fast path to catenary drawing in MaskWireBitsJonathan G Rennison
2021-03-10Update: Translations from eintstranslators
2021-03-10Codechange: rework codeflow introduced in 098d5b22 (#8837)Patric Stout
2021-03-10Fix #8833: don't reload NewGRFs when we are shutting downPatric Stout
2021-03-10Fix: abort world generation on exiting the game as soon as possiblePatric Stout
2021-03-10Fix: abort GRFFileScanner on exiting the game as soon as possiblePatric Stout
2021-03-10Fix: don't update framerates when a modal window is openPatric Stout
2021-03-10Add: make modal windows update more smoothPatric Stout
2021-03-10Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)Patric Stout
2021-03-10Codechange: Misleading function name for selecting refresh rate (#8836)sean
2021-03-09Codechange: only run InteractiveRandom() from the draw-thread (#8831)Patric Stout
2021-03-09Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)Patric Stout