Age | Commit message (Collapse) | Author |
|
estonian - 6 changed by kristjans (6)
french - 10 fixed by glx (10)
polish - 17 fixed by xaxa (17)
simplified_chinese - 25 fixed, 6 changed by ww9980 (31)
|
|
|
|
|
|
try/catch blocks to be 'forgotten' during a suspend.
|
|
brazilian_portuguese - 24 changed by tucalipe (24)
dutch - 10 changed by habell (10)
estonian - 8 changed by kristjans (8)
hungarian - 10 changed by IPG (10)
italian - 1 changed by lorenzodv (1)
malay - 22 fixed by Syed (22)
norwegian_bokmal - 1 changed by khh (1)
polish - 440 changed by konrad (440)
|
|
brazilian_portuguese - 24 fixed by tucalipe (24)
dutch - 10 fixed by habell (10)
estonian - 8 changed by kristjans (8)
hungarian - 10 fixed by IPG (10)
italian - 1 changed by lorenzodv (1)
malay - 22 fixed by Syed (22)
norwegian_bokmal - 1 fixed by khh (1)
polish - 336 fixed, 104 changed by konrad (440)
|
|
station
|
|
(only present on some systems)
|
|
console commands.
|
|
companies, since joining an AI company is not possible.
|
|
game with no AIs available.
|
|
arabic_egypt - 35 fixed by khaloofah (35)
catalan - 10 fixed by arnaullv (10)
estonian - 10 fixed, 26 changed by kristjans (36)
german - 10 fixed by planetmaker (10)
italian - 10 fixed by lorenzodv (10)
|
|
|
|
ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.
|
|
|
|
|
|
|
|
|
|
|
|
the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
|
|
DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
|
|
they are part of strings and add some colours to a few strings.
|
|
|
|
DrawString.
|
|
DrawString and not DrawStringMultiLine.
|
|
|
|
they were multiline strings being drawn using DrawString instead of DrawStringMultiLine.
|
|
same as for DrawString (except the addition of the bottom parameter)
|
|
|
|
windows.
|
|
|
|
custom currency windows.
|
|
half the AI api in non-noai related code.
|
|
that's the value the AIs got (due to casting).
Clarify some api documentation.
|
|
|
|
|
|
to build towns near water by not discarding watery random tiles but by searching for near land (db48x)
|
|
Up to 1000 times faster when large area is selected
|
|
(hopefully) automatically be updated to support new pragmas
|
|
required to restart OpenTTD to take effect. Now also support non 1 ASCII character custom grouping separators.
|
|
|
|
|
|
|
|
|
|
graph windows.
|
|
|
|
catalan - 15 fixed by arnaullv (15)
czech - 2 changed by Hadez (2)
estonian - 28 changed by kristjans (28)
german - 2 changed by planetmaker (2)
luxembourgish - 32 fixed by Gubius (32)
|
|
to be primarily for OSX users though
|
|
'client address' so we can be sure the client address is always resolved
|
|
|