Age | Commit message (Collapse) | Author |
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remove blanks from command list where old commands have been removed.
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DrawTile_Trees()
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invisible
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shipdepots.
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needed. Removed.
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description of a bridge.
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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and put bridge spec in table/bridge_land.h, where it should be.
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BuildTownHouse()
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build at given tile
-Fix: houses with zero probability could be built
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any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
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-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
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turns are forbidden
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at the right time, but all the other global variables were now loaded too early. ;)
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byte count
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adjust documentation a bit.
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that is outside of the map.
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tree tiles
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the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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industries, prop 24, nearby station name.
No assignation yet, no real work either.
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a class member(MagicBuzz).
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merging/bankrupting companies.
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with an OnNewDay method in the Vehicle class
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Thanks to MagicBuzz who spotted yet another non-converted file
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statue owner, not current player.
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ownership of player owned tiles when growing.
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brazilian_portuguese - 1 changed by tucalipe (1)
italian - 2 changed by lorenzodv (2)
japanese - 7 fixed by ickoonite (7)
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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'quit' with US English
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czech - 1 fixed by Hadez (1)
estonian - 11 changed by kristjans (11)
french - 2 changed by belugas (2)
korean - 1 changed by darkttd (1)
spanish - 5 fixed by eusebio (5)
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-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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-Codechange: Remove some needless checks
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