Age | Commit message (Collapse) | Author |
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russian - 3 fixed, 1 deleted, 209 changed by Lone Wolf (213)
serbian - 95 fixed by etran (95)
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true for bridge head<>neighbouring water tile
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true for bridge head<>neighbouring water tile
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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in the AIDebug window
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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as bitmasks
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use shifts instead of mults
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could behave randomly
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costructor and freeing in desctructor
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in order to improve performance (~5% with many vehicles)
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russian - 6 deleted, 276 changed by Lone Wolf (282)
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unsigned char
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more complete one
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french - 1 fixed by glx (1)
german - 1 changed by planetmaker (1)
russian - 31 fixed, 89 changed by Lone Wolf (120)
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was marked dirty, when (un-)drawing selections.
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was halted while one or more generators were still in a 'running' state
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icelandic - 8 fixed, 50 changed by scrooge (58)
russian - 8 fixed, 28 changed by Lone Wolf (36)
serbian - 100 fixed by etran (100)
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the pointer to it is NULL
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away to a child from the total (Hirundo).
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by the API.
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childsprite of foundation/bridgehead.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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they can head for somewhere else instead of stumbling over a ghost.
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possible to hit an assert in OpenTTD.
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deleted vehicles.
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was stopped an a human company took it's CompanyID
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for road vehicles. (causing invalid reads since r16391/16392)
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documentation says it does (r16244 for AIBridge)
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swedish - 39 fixed by daishan (39)
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nested widget trees.
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finding widgets by type or position in the tree.
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