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2008-01-10(svn r11810) -Fix (r11802): reset sets when leaving prematurelysmatz
2008-01-10(svn r11809) -Fix [FS#1643]: set expenses type when selling all vehicles in ↵smatz
depot
2008-01-10(svn r11807) -Codechange: Make Action5 handler more upwards- and ↵frosch
TTDP-compatible by allowing specifiing more sprites than needed.
2008-01-10(svn r11806) -Fix (r11793) [FS#1638]: sign inversion when updating income ↵glx
and expenses
2008-01-10(svn r11805) -Fix [FS#1620]: VEHICLE_TRIGGER_EMPTY was triggered ↵frosch
continuously while train waiting in station.
2008-01-10(svn r11804) -Fix(r11797,FS#1636): Industry tiles should receive the same ↵belugas
medecine as indstries themselves regarding the resolver's object
2008-01-09(svn r11803) -Fix: unlikely but possible infinite loop leading to undefined ↵peter1138
behaviour
2008-01-09(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very ↵smatz
long track -Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2008-01-09(svn r11799) -Codechange: no need to special-case helicopter rotor 'overrides'peter1138
2008-01-09(svn r11798) -Codechange: add comments and give a more representative ↵belugas
function's name
2008-01-09(svn r11797) -Fix: Add protection against not already created industry while ↵belugas
doing industry callback. Some variables used were linked to invalid industry.
2008-01-09(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵glx
command can be executed.
2008-01-09(svn r11794) -Fix [FS#1632]: reversing a train when loading at a station ↵glx
with an adjacent station in the same axis crashed.
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11792) -Codechange: move some (virtually) globally included AI related ↵rubidium
structs to a place where they are only included a few times.
2008-01-09(svn r11791) -Cleanup: move railtype data into table/, like other data files.peter1138
2008-01-09(svn r11790) -Update: apparantly it's 2008 already ;). Patch by Anne ↵rubidium
Stellingwerf (FS#1613).
2008-01-09(svn r11789) -Codechange: coding style for global variable namespeter1138
2008-01-09(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...rubidium
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-09(svn r11786) -Codechange: shuffle more includespeter1138
2008-01-09(svn r11785) -Codechange: remove some unneeded includes.rubidium
2008-01-08(svn r11784) -Codechange: set up initial engine data in one placepeter1138
2008-01-08(svn r11783) -Codechange: compare engine type with its type property, not by ↵peter1138
its index
2008-01-08(svn r11782) -Codechange: e->type was used before being properly initialized ↵peter1138
(it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
2008-01-07(svn r11781) -Codechange: variable scope and initializationpeter1138
2008-01-07(svn r11780) -Codechange: When compiling a dedicated server build, select ↵peter1138
the dedicated video driver by default.
2008-01-07(svn r11779) -Fix: win32 compile failed. Also removed a duplicate includeglx
2008-01-07(svn r11778) -Fix: compiles with ICONV failed.rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2008-01-07(svn r11776) -Codechange: more header splittings to reduce the dependencies.rubidium
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2008-01-07(svn r11773) -Codechange: move some non-clear-land functions from ↵rubidium
clear_cmd.cpp to a more correct location.
2008-01-07(svn r11772) -Change: add some extra checking in the hope to find the cause ↵glx
of FS#1335
2008-01-07(svn r11771) -Codechange: split settings.h into better separated headers.rubidium
2008-01-06(svn r11770) -Codechange: An engine type's type is EngineID, not byte.peter1138
2008-01-06(svn r11769) -Update: WebTranslator2 update to 2008-01-06 19:58:01miham
brazilian_portuguese - 2 fixed, 15 changed by fukumori (17) bulgarian - 29 fixed, 10 changed by groupsky (39) croatian - 13 fixed by knovak (13) czech - 2 fixed by Hadez (2) dutch - 1 fixed by habell (1) estonian - 1 fixed by kristjans (1) french - 1 fixed, 1 changed by glx (2) galician - 38 fixed by Condex (38) italian - 1 fixed by lorenzodv (1) japanese - 1 fixed by ickoonite (1) norwegian_bokmal - 1 fixed by brygge_2 (1) romanian - 1 fixed by kneekoo (1) slovak - 1 fixed by lengyel (1) swedish - 2 fixed by daishan (2) ukrainian - 2 fixed by mad (2)
2008-01-06(svn r11768) -Codechange: move some terraform related gui stuff from ↵rubidium
main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
2008-01-06(svn r11767) -Fix: do not call rail specific functions when building road bridgesmatz
-Fix: missing space in terraform_gui.cpp
2008-01-06(svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz.belugas
2008-01-05(svn r11765) -Fix: compile warning (Roujin).rubidium
2008-01-05(svn r11764) -Change: make the 'do characters exist in the current font ↵rubidium
file(s)' more robust.
2008-01-05(svn r11763) -Fix: update signal states after merging a companysmatz
2008-01-05(svn r11762) -Fix: compilation with DEBUG_DUMP_COMMANDS was brokenglx
2008-01-05(svn r11761) -Codechange: Use appropriate variable types for NewGRF engine ↵peter1138
overrides, and adjust scope while there.
2008-01-04(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is ↵smatz
determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04(svn r11759) -Feature: Add drag-n-drop support to the raise/lower land ↵peter1138
tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.