Age | Commit message (Collapse) | Author | |
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2008-01-26 | (svn r11988) -Codechange: Add a generic way of changing a widget's size and ↵ | peter1138 | |
adjust the widgets around it to suit. | |||
2008-01-26 | (svn r11987) -Feature[newGRF]: Allow the industry view window to be resized ↵ | belugas | |
only when callback 3A (Show additional text in industry window) is available for the current industry. This now allows grf authors to specify longer than 3 lines of text. | |||
2008-01-25 | (svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during ↵ | belugas | |
callback 28 (Industry location permissibility) | |||
2008-01-25 | (svn r11984) -Fix: Also draw corner shores under rail tracks. | frosch | |
2008-01-25 | (svn r11983) -Codechange: Add some helper functions for slopes and use them. | frosch | |
2008-01-25 | (svn r11982) -Revert (r8738): Now we have shores in corners. No need to ↵ | frosch | |
remove them from TTDP games. | |||
2008-01-25 | (svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up ↵ | peter1138 | |
missing/shuffled sprites in original data files instead of shuffling or skipping sprites directly. Some required glyphs were not loaded. -Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them. | |||
2008-01-24 | (svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken ↵ | rubidium | |
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble. | |||
2008-01-24 | (svn r11978) -Codechange: Replace some global variables with window owned ones | skidd13 | |
2008-01-24 | (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that ↵ | belugas | |
should have been done. Would help to compile first... | |||
2008-01-24 | (svn r11976) -Fix: It seems that industries using results 0D/0E on callback ↵ | belugas | |
cb29/35 were a bit too eager to close down. | |||
2008-01-24 | (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were ↵ | frosch | |
converted to canals in old savegames. | |||
2008-01-24 | (svn r11973) -Fix (r11726, r11947)[FS#1683]: Use grass tiles for corner ↵ | frosch | |
shores, if shores got replaced by ActionA. | |||
2008-01-24 | (svn r11972) -Fix: old AI shouldn't build fast planes with a small airport ↵ | smatz | |
in orders | |||
2008-01-24 | (svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead ↵ | peter1138 | |
of for-loops | |||
2008-01-24 | (svn r11970) -Cleanup: Remove old comment | peter1138 | |
2008-01-23 | (svn r11969) -Codechange: documentation update, there are no 'track bits ↵ | smatz | |
under bridge' anymore | |||
2008-01-23 | (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use ↵ | smatz | |
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead | |||
2008-01-23 | (svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching ↵ | smatz | |
over rail of diffent owner behind crossing | |||
2008-01-23 | (svn r11966) -Fix: OPF was searching through depots and normal road stops | smatz | |
In effect, it also fixes old AI bugs like FS#1403 and FS#1506 | |||
2008-01-23 | (svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1 | smatz | |
2008-01-23 | (svn r11964) -Fix [FS#1685]: Tropic zone data was returned incorrectly. | peter1138 | |
2008-01-23 | (svn r11963) -Fix(r11961): Forgot to specify the meaning of the magical 6 ↵ | belugas | |
substraction | |||
2008-01-23 | (svn r11962) -Cleanup: OPF is no longer used to update signals | smatz | |
2008-01-23 | (svn r11961) -Feature[newGRF]: Add support for Action 0D, var 13: ↵ | belugas | |
informations about current map size. | |||
2008-01-23 | (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions | smatz | |
2008-01-23 | (svn r11959) -Codechange: Use macro to loop for specific engine types ↵ | peter1138 | |
instead of using specific indexes each time. -Codechange: Minor scope changes in said loops. | |||
2008-01-23 | (svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when ↵ | smatz | |
there were any tram grfs loaded | |||
2008-01-23 | (svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation ↵ | peter1138 | |
when checking for available road/rail types (bilbo) | |||
2008-01-23 | (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. | peter1138 | |
2008-01-23 | (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on ↵ | peter1138 | |
rivers. | |||
2008-01-23 | (svn r11953) -Fix (r11172): do not allow modifying roadbits when other ↵ | smatz | |
roadtypes would need different foundation | |||
2008-01-22 | (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, ↵ | peter1138 | |
unless they require water. | |||
2008-01-22 | (svn r11951) -Fix (r11279): loading of very old savegames was broken | smatz | |
2008-01-22 | (svn r11949) -Codechange: add river icon and cursor, drawn by skidd13. | peter1138 | |
2008-01-22 | (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. | frosch | |
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. | |||
2008-01-22 | (svn r11946) -Fix: slope detection of bridge ramps. | frosch | |
YAPF failed for steep slopes. Trolly failed for a lot. | |||
2008-01-22 | (svn r11945) -Fix: FileExists() failed for non latin paths (win32) | glx | |
2008-01-22 | (svn r11944) -Fix: allow building drive-through road/tram stops at road/tram ↵ | smatz | |
track that has no owner | |||
2008-01-22 | (svn r11943) -Codechange: add and use a simple structure to support small ↵ | rubidium | |
stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack. | |||
2008-01-22 | (svn r11942) -Codechange: Merge chars.grf into openttd[d|w].grf using action ↵ | peter1138 | |
12. Remove obsolete tables used for index mapping. | |||
2008-01-22 | (svn r11940) -Codechange: Store short filename once per open file instead of ↵ | peter1138 | |
once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either. | |||
2008-01-21 | (svn r11939) -Codechange: some type fixes and very initial steps into ↵ | rubidium | |
supporting NDS by default. Based on work by Dominik. | |||
2008-01-21 | (svn r11938) -Codechange: support loading of canal/river properties (though ↵ | peter1138 | |
still ignored) | |||
2008-01-21 | (svn r11937) -Feature: Allow building bridge heads on more slopes. | frosch | |
These are SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE (with bridge perpendicular to the slope) and SLOPE_NS, SLOPE_EW. | |||
2008-01-21 | (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep ↵ | frosch | |
slopes. | |||
2008-01-21 | (svn r11935) -Fix (r11875)[FS#1672]: autosend aircraft to hangar for ↵ | bjarni | |
replacement check inverted the check for autorenew Now it triggers when renew setting is on and only if it's on Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though | |||
2008-01-20 | (svn r11934) -Codechange: add persistent random data for river and canal tiles. | peter1138 | |
2008-01-20 | (svn r11933) -Update: WebTranslator2 update to 2008-01-20 18:42:56 | miham | |
brazilian_portuguese - 2 fixed by fukumori (2) catalan - 6 fixed by arnaullv (6) croatian - 4 changed by blozo (4) czech - 6 fixed by Hadez (6) dutch - 2 fixed by habell (2) french - 6 fixed by glx (6) hungarian - 15 fixed by miham (15) italian - 6 fixed by lorenzodv (6) portuguese - 5 fixed, 2 changed by nars (7) russian - 1 changed by HMage (1) spanish - 3 fixed by eusebio (3) | |||
2008-01-20 | (svn r11932) -Codechange: Forgot two occurences of widget enumification | belugas | |