summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2008-02-21(svn r12208) -Codechange: Alignment of params makes the code easier to read.belugas
2008-02-21(svn r12207) -Change: rail running costs are engine class, not rail typepeter1138
2008-02-20(svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use ↵belugas
it when needed.
2008-02-20(svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to ↵peter1138
running_cost, inline with other vehicle types (It is the factor, not the base)
2008-02-20(svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targetssmatz
2008-02-20(svn r12203) -Fix (r12199): Make trains pay attention to signals again.frosch
2008-02-20(svn r12202) -Fix: When loading a savegame fails, don't start creating a new ↵peter1138
game, just go straight back to the intro screen.
2008-02-20(svn r12201) -Fix (r12060): compilation warnings - uninitialized variable ↵smatz
when compiling with assert disabled
2008-02-20(svn r12200) -Fix: force AI to build rail or road instead of bridges if ↵smatz
possible, so it doesn't build bridges everywhere
2008-02-20(svn r12199) -Codechange: Remove magic around the results of ↵frosch
GetTileTrackStatus().
2008-02-20(svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles ↵peter1138
buildings, so show tick when buildings are transparent.
2008-02-20(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the ↵smatz
train had negative income -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-20(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, ↵smatz
do not set water class for them
2008-02-20(svn r12194) -Codechange: apply coding style on enum TrainSubtypesmatz
2008-02-20(svn r12193) -Codechange: Rename a magic variable, give it a decent type, ↵frosch
and remove a 'goto'.
2008-02-20(svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵smatz
the value
2008-02-20(svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way ↵frosch
one-way-road in the next tiles.
2008-02-20(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug ↵smatz
for debug level 2 (patch by IguannaB)
2008-02-20(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline ↵smatz
(called once or very short)
2008-02-20(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail ↵smatz
owner (patch by Vikthor)
2008-02-19(svn r12187) -Add: frosch as dev. Last, but not leastbelugas
2008-02-19(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound ↵smatz
at NW border of map (placing buyos, leveling land)
2008-02-18(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless ↵smatz
(spotted by michi_cc)
2008-02-18(svn r12184) -Fix: take into account possible loan when AI is deciding which ↵smatz
bridge to build, so it won't build wooden bridges everytime
2008-02-18(svn r12183) -Codechange: give a better error message when building road ↵smatz
over existing road with vehicle on it, or do not fail at all
2008-02-18(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of ↵peter1138
unconditionally returning a possibly non-existant sprite.
2008-02-18(svn r12179) -Codechange: use GetCrossingRailTrack() and ↵smatz
GetCrossingRailAxis() to improve code readability
2008-02-18(svn r12178) -Codechange: use the 'side' parameter in TrainController and ↵smatz
TrainCheckIfLineEnds to simplify the code
2008-02-18(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so ↵smatz
there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18(svn r12176) -Codechange: one division less when playing sounds (patch by ↵smatz
Dominik)
2008-02-18(svn r12175) -Fix (r12174): Ensure the patches window is centred properly.peter1138
2008-02-18(svn r12174) -Codechange: Make the patches window dynamically resize to the ↵peter1138
largest patch tab, so adding patch options is simply a case of adding to the lists.
2008-02-18(svn r12173) -Cleanup: Minor codestyle fixes.peter1138
2008-02-18(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings windowpeter1138
2008-02-18(svn r12171) -Fix [FS#609]: return correct bridge price for AI when ↵smatz
DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it
2008-02-17(svn r12170) -Fix: do not draw trees along road and street lights under low ↵smatz
bridges (spotted by _minime_)
2008-02-17(svn r12169) -Change [FS#1696]: play sounds when there is only small part of ↵smatz
tile/vehicle visible too (original idea by Dominik) It improves the game appearance when playing with very small screen resolution
2008-02-17(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail ↵smatz
station dragging
2008-02-17(svn r12167) -Feature(tte): change colour of autorail and autoroad selection ↵smatz
when Ctrl is pressed
2008-02-17(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard ↵smatz
input, depot/group window wasn't updated (original patch by GrimRC)
2008-02-17(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling ↵glx
news
2008-02-16(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept inpeter1138
2008-02-16(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, ↵smatz
do not let it leave again
2008-02-16(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by ↵smatz
another town
2008-02-16(svn r12161) -Fix: towns will no longer build houses > 1x1 there where ↵smatz
should be road (with 2x2, 3x3 grid town layouts)
2008-02-16(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per ↵smatz
town, so weird things won't happen anymore
2008-02-16(svn r12159) -Codechange: Enumify some widget magical numbersbelugas
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
2008-02-16(svn r12158) -Codechange: merge all the sprite recolouring mapping under a ↵belugas
single function -Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit.
2008-02-16(svn r12157) -Codechange: Remove a structure definition and replace it with ↵belugas
another one closely matching -Codechange: Replace two magic numbers with according sprite names
2008-02-16(svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to ↵smatz
nearest now