Age | Commit message (Collapse) | Author |
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GetTileTrackStatus().
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buildings, so show tick when buildings are transparent.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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do not set water class for them
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and remove a 'goto'.
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the value
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one-way-road in the next tiles.
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for debug level 2 (patch by IguannaB)
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(called once or very short)
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owner (patch by Vikthor)
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at NW border of map (placing buyos, leveling land)
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(spotted by michi_cc)
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bridge to build, so it won't build wooden bridges everytime
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over existing road with vehicle on it, or do not fail at all
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unconditionally returning a possibly non-existant sprite.
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GetCrossingRailAxis() to improve code readability
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TrainCheckIfLineEnds to simplify the code
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Dominik)
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largest patch tab, so adding patch options is simply a case of adding to the lists.
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DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
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bridges (spotted by _minime_)
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tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
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station dragging
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when Ctrl is pressed
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input, depot/group window wasn't updated (original patch by GrimRC)
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news
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do not let it leave again
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another town
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should be road (with 2x2, 3x3 grid town layouts)
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town, so weird things won't happen anymore
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-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
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single function
-Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit.
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another one closely matching
-Codechange: Replace two magic numbers with according sprite names
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nearest now
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uninitialised variable
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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station_land and unmovable_land.
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station_land and unmovable_land.
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-Codechange: undefine a defined macro once work is finished, just in case
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aircraft slow down more rapidly than slower aircraft. This prevents them
from reaching the end of the runway at high speed, and also stops slow
aircraft from slowing down too much at the start of the runway.
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