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2021-07-11Add: allow setting your server visibility to "invite-only" (#9434)Patric Stout
2021-07-11Update: Translations from eintstranslators
2021-07-11Feature: join servers based on their invite codePatric Stout
2021-07-11Change: groundwork to allow ServerAddress to use invite codesPatric Stout
2021-07-11Codechange: track servers with a ServerAddress instead of a NetworkAddressPatric Stout
2021-07-11Feature: raise the maximum NewGRF limit to 255Patric Stout
2021-07-11Fix a4987233: NewGRFs could no longer be loaded from the NewGRF folder.Patric Stout
2021-07-11Remove: arbitrary limit on number of statically loaded NewGRFs (#9431)rubidium42
2021-07-11Fix: ensure no more than the allowed number of NewGRFs are loaded from the co...Rubidium
2021-07-10Feature: allow setting (game) coordinator and content server connection strin...Rubidium
2021-07-10Codechange: use the C++ std::getenv over the POSIX/C getenvRubidium
2021-07-10Update: Translations from eintstranslators
2021-07-10Cleanup: remove unused optional ctor parameter for NetworkGameListPatric Stout
2021-07-10Remove: unused UDP protocol partsPatric Stout
2021-07-10Remove: old server listing via Master ServerPatric Stout
2021-07-10Remove: old server announcement to Master ServerPatric Stout
2021-07-10Add: use Game Coordinator to get latest public server listingPatric Stout
2021-07-10Add: use Game Coordinator to annouce public serversPatric Stout
2021-07-10Codechange: track version of network servers to prune once out-of-datePatric Stout
2021-07-10Codechange: use UpdateNetworkGameWindow() over manually marking window dirtyPatric Stout
2021-07-10Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...Loïc Guilloux
2021-07-10Remove: logically dead code in graph UIRubidium
2021-07-10Remove: logically dead code from font cacheRubidium
2021-07-10Fix 11ab3c4: [NewGRF] Overflow when determining cargo mask for string code 9A 1ERubidium
2021-07-09Codechange: use the name string in SaveLoad for the name of the Setting as wellRubidium
2021-07-09Codechange: access the name of a setting via an accessor functionRubidium
2021-07-09Codechange: name a few unnamed settings as to not to have to check for that b...Rubidium
2021-07-09Add #9188: netsave now keeps multiple version around, similar to autosave (#9...Stephan
2021-07-09Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macroglx22
2021-07-09Codechange: Remove FOR_EACH_SET_TRACKglx22
2021-07-09Codechange: Remove FOR_EACH_SET_CARGO_IDglx22
2021-07-09Codechange: Remove FOR_EACH_SET_BITglx22
2021-07-09Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECSglx22
2021-07-09Codechange: Remove FOR_ALL_TILES_IN_HEIGHTglx22
2021-07-09Codechange: split settings.ini over several files (#9421)Patric Stout
2021-07-09Update: Translations from eintstranslators
2021-07-08Update: Translations from eintstranslators
2021-07-08Fix: reduce the amount of debug messages on -dsl=2 (#9420)Patric Stout
2021-07-08Fix 9e32c618: network revision was always empty (#9419)Patric Stout
2021-07-07Update: Translations from eintstranslators
2021-07-06Codechange: Use a common sub-class for NewGRFMapping chunksglx22
2021-07-06Cleanup: Remove now unneeded ChunkHandler membersglx22
2021-07-06Codechange: Use ChunkHandlers sub-classesglx22
2021-07-06Codechange: Use static array of references to ChunkHandlerglx22
2021-07-06Codechange: Preparation for ChunkHandler subclassingglx22
2021-07-06Codechange: split off the settings saveload code from the main settings handl...Rubidium
2021-07-06Codechange: split off the settings table and all the callbacks from the main ...rubidium42
2021-07-06Codechange: ensure xxx_setting_tables are initialised after their contentglx22
2021-07-06Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)Loïc Guilloux
2021-07-06Update: Translations from eintstranslators