Age | Commit message (Collapse) | Author |
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finding widgets by type or position in the tree.
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NWidgetBase::FillNestedArray() to fill the array.
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about the appropriate things.
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those via a call/acall/pcall function
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download) when checking min_active_clients limit
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constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
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scenario editor
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duplicates (even if the versions differ).
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called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
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widget tree.
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luxembourgish - 3 fixed, 11 changed by *jigo* (14)
serbian - 105 fixed by etran (105)
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and select appropriate tool
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for months. All attempts to do another workaround failed.
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code style.
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and cargo payment window in the window handling code (erikjanp)
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news history windows (based on work by erikjanp)
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toolbar (based on work by erikjanp)
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right-edge (erikjanp)
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introduced widget_type variable.
-Fix: Prevented out-of-bounds array access when not clicking at a widget.
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vehicles in more places. Esp. they were only invalidated for trains.
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variables.
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broken due to someone confusing similiary named variables.
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'no loading' is off was pointing to the wrong direction.
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Vehicle::last_station_visited to more logical place
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minimap, not only effect vehicles
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instead of constructor of each vehicle type
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the menu
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afrikaans - 6 fixed by Chilli (6)
luxembourgish - 290 fixed, 793 changed by *jigo* (1083)
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to Smatz).
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only once.
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afrikaans - 18 fixed, 6 changed by Chilli (24)
luxembourgish - 114 fixed, 252 changed by *jigo* (366)
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to header file
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