Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-15 | Fix #7590: handle script exceptions during scanning | glx | |
2019-05-15 | Fix #7590: decrement allocated_size in ScriptAllocator::Free() | glx | |
2019-05-14 | Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not ↵ | Michael Lutz | |
using FreeType. | |||
2019-05-14 | Add: [Win32] Support for loading fonts from a file for the GDI font renderer. | Michael Lutz | |
2019-05-14 | Codechange: [Win32] Pass a native GDI font description around when we have ↵ | Michael Lutz | |
one, instead of repeatedly guessing the font. | |||
2019-05-14 | Add: [Win32] GDI engine for font glyph rendering as a replacement for ↵ | Michael Lutz | |
including FreeType. Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested. | |||
2019-05-14 | Codechange: Refactor the Freetype font cache into a generic part that does ↵ | Michael Lutz | |
not depend on Freetype and into one that does. This makes it easier to add other TrueType font rendering engines. | |||
2019-05-13 | Update: Translations from eints | translators | |
russian: 7 changes by Lone_Wolf | |||
2019-05-13 | Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588) | PeterN | |
2019-05-11 | Update: Translations from eints | translators | |
dutch: 7 changes by JanWillem | |||
2019-05-11 | Add: Show memory allocations by GS and AI in framerate window | Niels Martin Hansen | |
2019-05-11 | Change: Limit memory allocations for each Squirrel instance | Niels Martin Hansen | |
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting. | |||
2019-05-11 | Fix #7371: Avoid dependency on foundations of town tile during saveload | Niels Martin Hansen | |
2019-05-11 | Fix #7463: Promote scroll mode setting to basic category. | Michael Lutz | |
2019-05-10 | Fix #7577: Check if linkgraph station index is valid before dereferencing. ↵ | PeterN | |
(#7583) | |||
2019-05-10 | Fix #7576: Crash when destroying rail/tram crossing. (#7579) | PeterN | |
2019-05-10 | Fix #7224: Drag and drop vehicle group creation does not work correctly. | stormcone | |
When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type. | |||
2019-05-10 | Update: Translations from eints | translators | |
norwegian (bokmal): 28 changes by Leifbk russian: 17 changes by Lone_Wolf korean: 14 changes by telk5093 | |||
2019-05-10 | Fix: ignore C++ standard library headers in depend (#7578) | glx22 | |
2019-05-09 | Update: Translations from eints | translators | |
ukrainian: 11 changes by odisseus | |||
2019-05-09 | Fix #7565: Incorrect cursor used for placing road/tram tunnels. | peter1138 | |
2019-05-07 | Update: Translations from eints | translators | |
swedish: 31 changes by Joel_A dutch: 2 changes by JanWillem hungarian: 25 changes by Brumi | |||
2019-05-05 | Update: Translations from eints | translators | |
croatian: 25 changes by VoyagerOne | |||
2019-05-05 | Change: Set default setting in server browser of "Advertised" to "Yes". (#7568) | Corns McGowan | |
2019-05-04 | Cleanup: Remove unused string. | peter1138 | |
2019-05-04 | Change: Allow building road stops over self-owned one-way/blocked road. | peter1138 | |
2019-05-04 | Fix #7570: Show Github URL in the crashlog window | Transportman | |
2019-05-04 | Fix c02ef3e456: Incorrect order of road toolbar icons. | peter1138 | |
2019-05-04 | Remove: grow() helper function | glx | |
2019-05-04 | Codechange: replace grow() usage for MidiFile | glx | |
2019-05-04 | Codechange: replace grow() usage in ↵ | glx | |
ClientNetworkContentSocketHandler::OnReceiveData() | |||
2019-05-04 | Codechange: replace grow() usage in AllocateSound() | glx | |
2019-05-04 | Update: Translations from eints | translators | |
spanish (mexican): 16 changes by Absay russian: 18 changes by Lone_Wolf | |||
2019-05-03 | Fix 6f33cfd05: incorrect {G} usage in korean translation | glx | |
2019-05-03 | Update: Translations from eints | translators | |
korean: 536 changes by telk5093 | |||
2019-05-03 | Fix #7481: Just remove oil rig stations right away, don't clean them first | Niels Martin Hansen | |
2019-05-02 | Fix: Clicking on scrollbar 'thumb' moved position up instantly. | peter1138 | |
2019-05-02 | Update: Translations from eints | translators | |
dutch: 27 changes by JanWillem french: 29 changes by glx hungarian: 3 changes by Brumi korean: 71 changes by telk5093 | |||
2019-05-01 | Cleanup: Update modified and removed strings in language files. | peter1138 | |
2019-05-01 | Add: New RoadType API functions. | peter1138 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-05-01 | Codechange: Untangle game and scenario toolbars. | Peter Nelson | |
2019-05-01 | Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense. | peter1138 | |
Road type and rail type are stored in separate locations, so this parameter does not make make sense as it is only used for rail bridges. Instead explicitly set the rail type in MakeRailBridgeRamp(). | |||
2019-05-01 | Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail. | peter1138 | |
INVALID_RAILTYPES, if it was accidentally tested, would match any railtype. | |||
2019-05-01 | Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile ↵ | Berbe | |
provided full path (#7348) | |||
2019-05-01 | Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ↵ | glx22 | |
(#7555) | |||
2019-05-01 | Fix #7553: check bounds when loading strings (#7554) | glx22 | |
2019-04-30 | Fix: Crash on waypoint selection window | kiwitree | |
2019-04-29 | Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551) | PeterN | |
2019-04-29 | Add: Icons on air/water/landscape construction menus (#7485) | pnda | |