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2021-02-22Fix 8706c36f: Change RELEASE code, too.Michael Lutz
2021-02-22Add: [OSX] OpenGL video driver.Michael Lutz
2021-02-22Codechange: [OpenGL] Separate context state setup from general init.Michael Lutz
2021-02-22Codechange: [OSX] Add support for (un)locking the video buffer.Michael Lutz
2021-02-22Codechange: [OSX] Separate video driver into a base and a Quartz implementation.Michael Lutz
2021-02-22Codechange: [SDL2] Split driver in base-part and default backendMichael Lutz
2021-02-22Feature: [SDL2] OpenGL supportPatric Stout
2021-02-22Codechange: [SDL] Move dirty_rect to class scope.Michael Lutz
2021-02-22Codechange: [SDL2] Allow several places to hook into the SDL driverPatric Stout
2021-02-22Codechange: [SDL2] Move functions and variables to class-scopePatric Stout
2021-02-22Codechange: [SDL2] Move SDLSurface code to its own functionPatric Stout
2021-02-22Codechange: [SDL2] Split Start() in a few more functionsPatric Stout
2021-02-22Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.Michael Lutz
2021-02-22Add: A 32 bpp blitter that uses the animation buffer from the video backend t...Michael Lutz
2021-02-22Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.Michael Lutz
2021-02-22Add: [OpenGL] Support for a separate animation buffer that stores the palette...Michael Lutz
2021-02-22Codechange: Allow blitter factories to decide at runtime if the blitter is us...Michael Lutz
2021-02-22Change: [Win32] Prioritize the OpenGL video driver over the GDI one.Michael Lutz
2021-02-22Add: [OpenGL] Accelerated mouse cursor drawing.Michael Lutz
2021-02-22Fix: Don't trash video buffer alpha in SSE3/4 blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blendi...Michael Lutz
2021-02-22Add: A simple, templated cache map that uses a least recently used eviction s...Michael Lutz
2021-02-22Codechange: Allow video drivers to handle the cursor themselves.Michael Lutz
2021-02-22Codechange: Make the simple Malloc sprite allocator globally usable.Michael Lutz
2021-02-22Codechange: Give sprite encoders a hint which colour components of a sprite a...Michael Lutz
2021-02-22Add: Allow sprite encoders (blitters) to specify an alignment for sprite widt...Michael Lutz
2021-02-22Codechange: Allow for using a sprite encoder that is not the currently active...Michael Lutz
2021-02-22Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.Michael Lutz
2021-02-22Add: [OpenGL] Support for 8bpp blitters.Michael Lutz
2021-02-22Codechange: [OpenGL] Explicitly assign which framebuffer target receives the ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use GLSL version 1.50 if available.Michael Lutz
2021-02-22Codechange: [OpenGL] Use generic vertex attributes in the shader program.Michael Lutz
2021-02-22Codechange: [OpenGL] Use shaders to display the video buffer on screen.Michael Lutz
2021-02-22Change: [Win32] Disable VSync for OpenGL by default.Michael Lutz
2021-02-22Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex array object to store the vertex state for ...Michael Lutz
2021-02-22Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for ...Michael Lutz
2021-02-22Codechange: [Win32] Move remaing global _wnd variables into the video driver.Michael Lutz
2021-02-22Change: Lock the video buffer when drawing inside the game loop to properly a...Michael Lutz
2021-02-22Codechange: [Win32] Move the global video buffer pointer into the driver class.Michael Lutz
2021-02-22Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.Michael Lutz
2021-02-22Codechange: [OpenGL] Enable driver debug messages if supported.Michael Lutz
2021-02-22Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.Michael Lutz
2021-02-22Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to th...Michael Lutz
2021-02-22Codechange: [Win32] Move common initialization and finalization to the video ...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI-specific variables and related functions into th...Michael Lutz
2021-02-22Codechange: [Win32] Move GDI specific drawing code into the GDI video driver ...Michael Lutz
2021-02-22Codechange: [Win32] Split the video driver into a base class and a GDI backen...Michael Lutz
2021-02-22Fix #6319: [Win32] don't use clipping; draw whole screen every frame (#8726)Patric Stout