Age | Commit message (Collapse) | Author |
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industries also affect the effect vehicles created by industries.
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at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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_effect_init_procs and _effect_tick_procs.
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windows if they're clicked when disabled
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simplified_chinese - 1 changes by Gavin
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latch properly
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update the cached SpriteID when the layout changes
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brazilian_portuguese - 1 changes by Tucalipe
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orders for ground vehicles. Aircraft may reach unscheduled terminals when skippnig orders etc.
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binaries created with MinGW-w64. (JGR)
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were swapped
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dutch - 11 changes by Parody
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of windows with viewports but without caption. (only triggerable since r22484)
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main window and thus become inaccessible when resizing the main window.
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dutch - 2 changes by Parody
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certain cyclical tasks.
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hungarian - 5 changes by IPG
spanish - 1 changes by Terkhen
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croatian - 1 changes by VoyagerOne
estonian - 7 changes by notAbot
italian - 1 changes by lorenzodv
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english_US - 1 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
portuguese - 6 changes by ABCRic, JayCity
slovenian - 5 changes by Necrolyte
spanish - 1 changes by Terkhen
vietnamese - 4 changes by nglekhoi
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as no real order influencing path finding is added
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multiple times, the previously allocated sprite layouts were not freed.
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brazilian_portuguese - 2 changes by Tucalipe
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luxembourgish - 8 changes by Phreeze
romanian - 2 changes by kkmic
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catalan - 2 changes by arnau
dutch - 2 changes by habell
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the working directory was used instead, circumventing the not-home-directory check.
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OpenTTD with -d from a MSYS console. Added a note to known-bugs about this issue.
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a new directory, so queued events reach the window when already updated.
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(partly by planetmaker).
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lithuanian - 10 changes by Fretta
swedish - 1 changes by Ledel
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TileLayoutSpriteGroup instead of allocating it separately.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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into GetCustomStationRelocation() and only call it if actually needed.
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foundations.
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resolving custom station foundations.
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only while terraforming (HackaLittleBit)
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