Age | Commit message (Collapse) | Author |
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american - 17 fixed by WhiteRabbit (17)
brazilian_portuguese - 4 fixed by fukumori (4)
bulgarian - 1 fixed by thetitan (1)
catalan - 4 fixed by arnaullv (4)
czech - 5 fixed, 39 changed by Hadez (44)
dutch - 4 fixed by habell (4)
finnish - 7 fixed by pallokala (7)
greek - 10 fixed by thanoulas (10)
italian - 4 fixed by sidew (4)
polish - 3 fixed, 5 changed by meush (8)
portuguese - 3 fixed by izhirahider (3)
romanian - 17 fixed, 8 changed by kneekoo (25)
russian - 3 changed by DarkFenX (3)
slovak - 4 fixed, 30 changed by lengyel (34)
ukrainian - 6 fixed by znikoz (6)
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-Documentation: Updated readme.txt for SunOS 5.10 (aka Solaris 10)
Note: With this commit, building and running on Solaris 10 works, thus
we officially support this OS now :)
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NL at EOF
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Improve translation using gender tags
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Remove incorrect empty translation
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also take into consideration whitespace characters of more than 1 byte length (eg IDEOGRAPHIC SPACE, IsWhitespace() function). When trimming such strings, account for multiple-byte long sequences so use *Utf8PrevChar(v) = '\0'.
-Codechange: Add a function Utf8TrimString() that properly trims a string to an UTF8 encoding seperation instead of somewhere in the wild (and use it in the chat area)
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pointer to the previous UTF8 character's first byte instead of a byte-length offset
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entering a tunnel based on engine type (only steam engines) instead of on spritenum which can be invalid for newgrf trains. DBSet(XL) or any other steam trains without newsounds should sound their horn now.
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bulgarian - 13 fixed by groupsky (13)
danish - 13 fixed by ThomasA (13)
french - 4 fixed, 6 changed by glx (4), Skiper (6)
german - 4 fixed by Neonox (4)
hungarian - 3 fixed by miham (3)
norwegian_bokmal - 13 fixed by oletk (13)
norwegian_nynorsk - 20 fixed, 1 changed by pollux (21)
portuguese - 4 fixed by izhirahider (4)
russian - 4 fixed, 10 changed by DarkFenX (14)
simplified_chinese - 13 fixed by Fishingsnow (13)
slovenian - 4 fixed by Necrolyte (4)
traditional_chinese - 2 fixed by thomasau (2)
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starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence.
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than English.
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respect to the news of new vehicles.
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the news, it said "new railway locomotive available - railway locomotive".
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of track count when going out of drag-drop mode.
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internal speeds
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fullscreen mode used. Use _wnd.double_size which gives back its correct state with respect to double size and fullscreen.
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tags and (more than just) a few comments style.
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number of industries is 0.
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
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drawstrings and replace them with a portion of w->width. Only visible improvement is QueryWndProc which will not write exactly to the edge of the window anymore.
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reloaded/changed.
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pasted into an input box and needs trimming. The last character was wrongly assumed to be of length 1 (tb->maxlength - 1), while a unicode character can be up to 4 long.
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we don't conflict with Vista Platform SDK (boekabart)
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velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
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This lets us remove the gaps and allow more than 12 cargo types later.
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- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
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stuff.. we know that\!
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instead of trying to do the same manually.
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afrikaans - 69 fixed, 24 changed by TrueTenacity (93)
american - 1 fixed by WhiteRabbit (1)
brazilian_portuguese - 14 fixed, 9 changed by tucalipe (11), fukumori (12)
catalan - 13 fixed by arnaullv (13)
czech - 13 fixed by Hadez (13)
dutch - 13 fixed by habell (13)
esperanto - 13 fixed by LaPingvino (13)
french - 13 fixed, 1 changed by glx (14)
german - 13 fixed by Neonox (13)
hungarian - 13 fixed by miham (13)
icelandic - 1 fixed by scrooge (1)
italian - 13 fixed by sidew (13)
japanese - 4 fixed by ickoonite (4)
korean - 3 fixed by darkttd (3)
norwegian_bokmal - 1 fixed by oletk (1)
polish - 14 fixed by meush (14)
portuguese - 11 fixed by izhirahider (11)
russian - 13 fixed, 25 changed by DarkFenX (38)
slovak - 16 fixed, 33 changed by lengyel (49)
slovenian - 13 fixed by Necrolyte (13)
spanish - 13 fixed by eusebio (13)
swedish - 13 fixed by daishan (13)
traditional_chinese - 9 fixed, 3 changed by thomasau (12)
turkish - 13 fixed by jnmbk (13)
ukrainian - 15 fixed, 29 changed by mad (32), znikoz (12)
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their GRF info/name set.
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headers.
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with respect to RailTileType and RoadTileType.
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comments style.
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characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
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0xFF bit 10,
which is set when a vehicle was built during the exclusive testing phase.
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be used for more than just the gradual loading status.
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Engine.flags to engine.h and give the enum values better names.
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which just returns Engine[id].flags
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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from an aircraft and removing the airport it was heading:
- the aircraft would go to (0, 0) and circle there. Clicking the 'eye' to jump to the aircraft in the main window could cause a segmentation fault.
- when rebuilding an airport with the StationID of the old airport could crash as the FTA state of the aircraft is higher than the number of states of the new airport, causing a crash of all clients and the server when assertions are enabled.
- when rebuilding an airport with the StationID of the old airport can bring the aircraft in a state where is keeps circling the airport.
To solve these issues all aircraft without a valid order will try to go to the nearest hangar it can safely get to (large jets do not land on small airports). If there is no hangar to go to, the airplane crashes (out of fuel).
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newgrf GUI if the changes in there are not activated (this happens in the title screen)
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slashes in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix.
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